Franco Eusébio Garcia

Orcid: 0000-0002-0771-7210

According to our database1, Franco Eusébio Garcia authored at least 12 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential.
J. Interact. Syst., October, 2022

A framework for tailorable games: toward inclusive end-user development of inclusive games.
Univers. Access Inf. Soc., 2022

2021
Creation of Personas by End-Users in Alcohol and Drugs Abuse Rehabilitation.
Proceedings of the IHC '21: XX Brazilian Symposium on Human Factors in Computing Systems, 2021

2019
Workshop: Towards Inclusive Co-creation of Inclusive Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games.
Proceedings of the Entertainment Computing and Serious Games, 2019

Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Towards a Semiotic-Based Approach to the Design of Therapeutic Digital Games.
Proceedings of the Digitalisation, Innovation, and Transformation, 2018

2016
An Interaction Modeling Language for Therapeutic Applications.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

2014
A Data-Driven Entity-Component Approach to Develop Universally Accessible Games.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

2013
Design de jogos universais: apoiando a prototipação de alta fidelidade com classes abstratas e eventos.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013

Design Guidelines for Audio Games.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

2012
Decisões de design de interfaces ruins e o impacto delas na interação: um estudo preliminar considerando o estado emocional de idosos.
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems, 2012


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