Franck Multon
Orcid: 0000-0003-2690-0077
According to our database1,
Franck Multon
authored at least 96 papers
between 1995 and 2024.
Collaborative distances:
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Bibliography
2024
Dancing in virtual reality as an inclusive platform for social and physical fitness activities: a survey.
Vis. Comput., June, 2024
GeoTransfer : Generalizable Few-Shot Multi-View Reconstruction via Transfer Learning.
CoRR, 2024
2023
A Neural Networks Approach to Determine Factors Associated With Self-Reported Discomfort in Picking Tasks.
Hum. Factors, November, 2023
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images.
Comput. Graph., October, 2023
MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characters.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023
FaceTuneGAN: Face autoencoder for convolutional expression transfer using neural generative adversarial networks.
Comput. Graph., February, 2023
Proceedings of the IEEE International Conference on Image Processing, 2023
Proceedings of the IEEE International Conference on Acoustics, 2023
2022
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022
Coupling dense point cloud correspondence and template model fitting for 3D human pose and shape reconstruction from a single depth image.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Proceedings of the 43rd Annual Conference of the European Association for Computer Graphics, 2022
Proceedings of the Computer Vision - ECCV 2022 Workshops, 2022
2021
Frontiers Virtual Real., 2021
Proceedings of the 16th IEEE International Conference on Automatic Face and Gesture Recognition, 2021
Proceedings of the International Conference on 3D Vision, 2021
2020
Optim. Lett., 2020
Comput. Graph., 2020
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
Proceedings of the Advances in Physical, Social & Occupational Ergonomics, 2020
2019
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Comput. Vis. Image Underst., 2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
2017
Multim. Tools Appl., 2017
Proceedings of the Tenth International Conference on Motion in Games, 2017
Proceedings of the Seventh International Conference on Image Processing Theory, 2017
3D Multistroke Mapping (3DMM): Transfer of Hand-Drawn Pattern Representation for Skeleton-Based Gesture Recognition.
Proceedings of the 12th IEEE International Conference on Automatic Face & Gesture Recognition, 2017
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017
2016
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016
Proceedings of the 23rd International Conference on Pattern Recognition, 2016
2015
Pose Estimation with a Kinect for Ergonomic Studies: Evaluation of the Accuracy Using a Virtual Mannequin.
Sensors, 2015
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training.
Frontiers Robotics AI, 2015
IEEE Computer Graphics and Applications, 2015
A Reachability-Based Planner for Sequences of Acyclic Contacts in Cluttered Environments.
Proceedings of the Robotics Research, 2015
2014
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting.
IEEE Trans. Vis. Comput. Graph., 2014
Using task efficient contact configurations to animate creatures in arbitrary environments.
Comput. Graph., 2014
Third person view and guidance for more natural motor behaviour in immersive basketball playing.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Proceedings of the Graphics Interface 2014, 2014
2013
Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2013
Dealing with variability when Recognizing User's Performance in Natural 3D Gesture Interfaces.
Int. J. Pattern Recognit. Artif. Intell., 2013
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013
2012
Dealing with Variability When Recognizing User's Performance in Natural Gesture Interfaces.
Proceedings of the Motion in Games - 5th International Conference, 2012
Machine Learning Approach for Gesture Recognition Based on Automatic Feature Selection.
Proceedings of the Motion in Games - 5th International Conference, 2012
Proceedings of the 11th International Conference on Information Science, 2012
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Fall Detection With Multiple Cameras: An Occlusion-Resistant Method Based on 3-D Silhouette Vertical Distribution.
IEEE Trans. Inf. Technol. Biomed., 2011
Kameleon : masse de données anatomiques pour l'étude des structures squelettiques des petits vertébrés.
Traitement du Signal, 2011
Presence Teleoperators Virtual Environ., 2011
Int. J. Virtual Real., 2011
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011
Proceedings of the 33rd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2011
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
2010
Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement.
Presence Teleoperators Virtual Environ., 2010
IEEE Computer Graphics and Applications, 2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the Motion in Games - Third International Conference, 2010
Proceedings of the Image and Signal Processing, 4th International Conference, 2010
2009
Comput. Animat. Virtual Worlds, 2009
Virtual Environments for Sport Analysis: Perception-Action Coupling in Handball Goalkeeping.
Int. J. Virtual Real., 2009
2008
Presence Teleoperators Virtual Environ., 2008
Proceedings of the Motion in Games, First International Workshop, 2008
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting.
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
Interactive control of physically-valid aerial motion: application to VR training system for gymnasts.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the 2007 7th IEEE-RAS International Conference on Humanoid Robots, November 29th, 2007
2006
Comput. Animat. Virtual Worlds, 2006
Virtual humanoids endowed with expressive communication gestures : the HuGEx project.
Proceedings of the IEEE International Conference on Systems, 2006
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics.
Proceedings of the Advances in Computer Graphics, 2006
2005
Morphology-independent representation of motions for interactive human-like animation.
Comput. Graph. Forum, 2005
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005
Proceedings of the Gesture in Human-Computer Interaction and Simulation, 2005
2004
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Presence Teleoperators Virtual Environ., 2003
2001
1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
Proceedings of the Computer Animation 1999, 1999
Proceedings of the Computer Animation 1999, 1999
1998
Vis. Comput., 1998
Biomedical Simulation of Human Arm Motion.
Proceedings of the 12<sup>th</sup> European Simulation Multiconference - Simulation, 1998
1997
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997
1995
Proceedings of the Fourth European Conference on Speech Communication and Technology, 1995
Proceedings of the Multimodal Human-Computer Communication, 1995