Francisco Rebelo

Orcid: 0000-0002-3250-8445

According to our database1, Francisco Rebelo authored at least 75 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
User Experience Evaluation of an Immersive Virtual Reality Experience: The Case of the Palmela Dukes' Mausoleum in Lisbon's Prazeres Cemetery.
Proceedings of the Design, User Experience, and Usability, 2024

Acceptance of Students and Teachers Regarding a Virtual Reality Tool for Teaching the History of Architecture and Urbanism.
Proceedings of the Design, User Experience, and Usability, 2024

Panoramic 360 Image Versus 2D Video: What is the Best Inside Virtual Reality?
Proceedings of the Design, User Experience, and Usability, 2024

Does Virtual Reality Allow Essay Participants Better Conditions to Get Information Regarding the Perception of Architectural Contexts?
Proceedings of the Design, User Experience, and Usability, 2024

2023
Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
Virtual Real., June, 2023

Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency.
Virtual Real., March, 2023

Framing Seamlessness-Enhancing Future Multimodal Interaction from Physical to Virtual Spaces.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Applying UX Design Process for a Web-Documentary Development: A Project Development.
Proceedings of the Design, User Experience, and Usability, 2023

Acceptance of Autonomous Electric Vehicles as a Collective Passenger Transport: The Case of Portugal.
Proceedings of the Design, User Experience, and Usability, 2023

Inclusion Through Accessibility. Handi Bot, a Translator for Portuguese Sign Language.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Virtual Reality in the Teaching of History of Architecture and Urbanism: A Literature Review.
Proceedings of the Design, User Experience, and Usability, 2023

Architectural and Emotional Reactions: Proposal of a Framework.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

M-term Architectonic Context and Meditation Practitioners: A Concept to Be Implemented in an Informatic Application to Help Architects.
Proceedings of the Design, User Experience, and Usability, 2023

Intersection Roadway Marking Design: Effects Over Cyclist's Safety Perception.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups.
Proceedings of the Design, User Experience, and Usability: UX Research, Design, and Assessment, 2022

Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants.
Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022

Bio-Centred Interaction Design: A New Paradigm for Human-System Interaction.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem.
Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022

How Architectural Forms Can Influence Emotional Reactions: An Exploratory Study.
Proceedings of the Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture, 2022

Storyboards in VR Narratives Planning: How to Create and Evaluate Them.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

2021
Teaching Emotions with Gaming: A Solution of a Complex Concept.
Proceedings of the Advances in Ergonomics in Design, 2021

Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms.
Proceedings of the Advances in Ergonomics in Design, 2021

Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study.
Proceedings of the Advances in Ergonomics in Design, 2021

Can a Stealth Game Be Used to Learn Interaction Design Concepts?
Proceedings of the Advances in Ergonomics in Design, 2021

Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information.
Proceedings of the Advances in Ergonomics in Design, 2021

Hospital Lobby and User's Perceptions Architectural Kansei Method.
Proceedings of the Advances in Ergonomics in Design, 2021

2020
Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance.
Proceedings of the Advances in Ergonomics in Design, 2020

Color and Emotion: A Literature Review to Apply in Virtual Reality Environments.
Proceedings of the Advances in Ergonomics in Design, 2020

2019
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision.
Proceedings of the Advances in Ergonomics in Design, 2019

Emotion Through Narrative: Validation for User Engagement in Game Context.
Proceedings of the Advances in Ergonomics in Design, 2019

Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective.
Proceedings of the Advances in Ergonomics in Design, 2019

Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces.
Proceedings of the Advances in Ergonomics in Design, 2019

Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality?
Proceedings of the Advances in Ergonomics in Design, 2019

Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses.
Proceedings of the Advances in Ergonomics in Design, 2019

How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures.
Proceedings of the Advances in Ergonomics in Design, 2019

2018
Smart Systems in Emergency Wayfinding: A Literature Review.
Proceedings of the Design, User Experience, and Usability: Designing Interactions, 2018

Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018

Expected User Acceptance of an Augmented Reality Service for a Smart City.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018

Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability: Users, Contexts and Case Studies, 2018

2017
Co-designing a Civic Educational Online Game with Children.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation.
Proceedings of the Advances in Ergonomics in Design, 2017

Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study.
Proceedings of the Advances in Ergonomics in Design, 2017

Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project.
Proceedings of the Advances in Ergonomics in Design, 2017

Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users?
Proceedings of the Advances in Ergonomics in Design, 2017

Evaluation of a Virtual Environment Prototype for Studies on the Effectiveness of Technology-Based Safety Signs.
Proceedings of the Advances in Ergonomics in Design, 2017

Virtual Reality Self Induced Cybersickness: An Exploratory Study.
Proceedings of the Advances in Ergonomics in Design, 2017

Evaluation of the Relationship Between Virtual Environments and Emotions.
Proceedings of the Advances in Ergonomics in Design, 2017

2016
Evaluating Play-Personas of an Educational 3D Digital Game for University Students to Learn Portuguese as a Foreign Language.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

Questing Ruins: A Game for a Digital Inclusion.
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016

2015
TwitterJam: Identification of mobility patterns in urban centers based on tweets.
Proceedings of the IEEE First International Smart Cities Conference, 2015

A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

HARSim: Posterior Load Comparative Analysis Process.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

A Review of Gamification for Health-Related Contexts.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Serious Games and Heuristic Evaluation - The Cross-Comparison of Existing Heuristic Evaluation Methods for Games.
Proceedings of the Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience, 2014

Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Methodological Framework for Control Centres Evaluation and Optimization.
Proceedings of the Design, User Experience, and Usability. User Experience Design Practice, 2014

2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables?
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Strategy for the Development of a Walk-In-Place Interface for Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Main Usability Issues in Using Virtual Environments for Older Population Warning Studies.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Ergonomics Aspects in Operators of the Electric Power Control and Operation Centers.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Using Virtual Reality to Examine Hazard Perception in Package Design.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2012
Using Virtual Reality to Assess User Experience.
Hum. Factors, 2012

2011
Environmental Affordances as a Way to Help in the Design of Videogame Worlds.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Human-Computer Interaction in Office Work: Evaluation of Interaction Patterns Using Office Equipment and Software during Data Entry and Navigation.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2011

Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

2007
Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions".
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007

An Expert System to Support Clothing Design Process.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007

Effectiveness of Multimedia Systems in Children's Education.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007

An Interactive System to Measure the Human Behaviour: An Analysis Model for the Human-Product-Environment Interaction.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007

Virtual Reality in the Study of Warnings Effectiveness.
Proceedings of the Ergonomics and Health Aspects of Work with Computers, 2007


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