Francisco Ramos

Orcid: 0000-0003-2540-4741

Affiliations:
  • Jaume I University, Castellón de la Plana, Spain


According to our database1, Francisco Ramos authored at least 28 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
A set of deep learning algorithms for air quality prediction applications.
Softw. Impacts, September, 2023

Graph Neural Network for Air Quality Prediction: A Case Study in Madrid.
IEEE Access, 2023

2022
Comparison of Nitrogen Dioxide Predictions During a Pandemic and Non-pandemic Scenario in the City of Madrid using a Convolutional LSTM Network.
Int. J. Comput. Intell. Appl., 2022

2020
Erratum: Ramos, F.; Trilles, S.; Torres-Sospedra, J.; Perales, F.J. New Trends in Using Augmented Reality Apps for Smart City Contexts. ISPRS Int. J. Geo-Inf. 2018 7, 478.
ISPRS Int. J. Geo Inf., 2020

2018
Promoting Pollution-Free Routes in Smart Cities Using Air Quality Sensor Networks.
Sensors, 2018

New Trends in Using Augmented Reality Apps for Smart City Contexts.
ISPRS Int. J. Geo Inf., 2018

2016
Characterization of Multiresolution Models for Real-Time Rendering in GPU-Limited Environments.
Proceedings of the Articulated Motion and Deformable Objects, 2016

2015
Speeding up the log-polar transform with inexpensive parallel hardware: graphics units and multi-core architectures.
J. Real Time Image Process., 2015

2014
A Location Aware Mobile Tool for Direct and Indirect Climate Data Sensors.
Trans. GIS, 2014

Efficient visualization of 3D models on hardware-limited portable devices.
Multim. Tools Appl., 2014

2013
A Multiresolution Approach to Render 3D Models.
Informatica, 2013

2012
Real-time tessellation of terrain on graphics hardware.
Comput. Geosci., 2012

An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Management of 3D Geometry on Portable Devices.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models.
Proceedings of the Articulated Motion and Deformable Objects, 2012

2011
Visualization of level-of-detail meshes on the GPU.
Vis. Comput., 2011

Design of a Multiuser Virtual Trade Fair Using a Game Engine.
Trans. Comput. Sci., 2011

2010
3D visualization of sea.
J. Vis., 2010

Adaptive Keyframing Animation on the GPU Using Triangle Strips.
Proceedings of the Prodeedings of the 2010 International Conference on Computational Science and Its Applications, 2010

Virtual Trade Fair: A Multiuser 3D Virtual World for Business.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Rendering continuous level-of-detail meshes by Masking Strips.
Graph. Model., 2009

User-assisted simplification method for triangle meshes preserving boundaries.
Comput. Aided Des., 2009

2008
LODStrips:Continuous Level of Detail using Triangle Strips.
PhD thesis, 2008

Sliding-Tris: A Sliding Window Level-of-Detail Scheme.
Proceedings of the Computational Science, 2008

Level-of-Detail Triangle Strips for Deforming Meshes.
Proceedings of the Computational Science, 2008

2006
Continuous Level of Detail on Graphics Hardware.
Proceedings of the Discrete Geometry for Computer Imagery, 13th International Conference, 2006

2005
A Comparative Study of Acceleration Techniques for Geometric Visualization.
Proceedings of the Computational Science, 2005

Service Composition for SDIs: Integrated Components Creation.
Proceedings of the 16th International Workshop on Database and Expert Systems Applications (DEXA 2005), 2005


  Loading...