Francisco R. Ortega
Orcid: 0000-0002-2449-3802Affiliations:
- Colorado State University, NUILab, Fort Collins, CO, USA
According to our database1,
Francisco R. Ortega
authored at least 95 papers
between 2009 and 2024.
Collaborative distances:
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Online presence:
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on orcid.org
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on nuilab.org
On csauthors.net:
Bibliography
2024
IEEE Trans. Vis. Comput. Graph., August, 2024
Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance.
IEEE Trans. Vis. Comput. Graph., May, 2024
Lights, Headset, Tablet, Action: Exploring the Use of Hybrid User Interfaces for Immersive Situated Analytics.
Proc. ACM Hum. Comput. Interact., 2024
Information Access Effort: The Role of Head Movements for Information Presented at Increasing Eccentricity on Flat Panel and Head-Mounted Displays.
Hum. Factors, 2024
Multimedia and Immersive Training Materials Influence Impressions of Learning But Not Learning Outcomes.
CoRR, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Aging Naturally: Virtual reality nature vs real-world nature's effects on executive functioning and stress recovery in older adults.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Ping! Your Food is Ready: Comparing Different Notification Techniques in 3D AR Cooking Environment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Addressing Human Factors Related to Artificial Intelligence Integrated Visual Cueing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
Collecting and Analyzing the Mid-Air Gestures Data in Augmented Reality and User Preferences in Closed Elicitation Study.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024
I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Fast, Accurate, But Sometimes Too-Compelling Support: The Impact of Imperfectly Automated Cues in an Augmented-Reality Head-Mounted Display on Visual Search Performance.
IEEE Trans. Hum. Mach. Syst., December, 2023
Mitigating the Costs of Spatial Transformations With a Situation Awareness Augmented Reality Display: Assistance for the Joint Terminal Attack Controller 3-17.
Hum. Factors, June, 2023
Exploring Unimodal Notification Interaction and Display Methods in Augmented Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Beyond the Wizard of Oz: Using Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
A Virtual Reality System for Gender Swapping to Increase Empathy Against Stereotype Threats in Computer Science Job Interviews.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
2022
Errata to "Understanding Multimodal User Gesture and Speech Behavior for Object Manipulation in Augmented Reality Using Elicitation".
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Trans. Vis. Comput. Graph., 2022
A Pilot Study on The Impact of Stereoscopic Display Type on User Interactions Within A Immersive Analytics Environment.
CoRR, 2022
Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Augmented Reality Fitts' Law Input Comparison Between Touchpad, Pointing Gesture, and Raycast.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Exploring Factors Associated with Retention in Computer Science Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Push the Red Button: Comparing Notification Placement with Augmented and Non-Augmented Tasks in AR.
Proceedings of the Symposium on Spatial User Interaction, 2022
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Press the red button: A user study comparing notification placement with augmented and non-augmented tasks in AR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
Towards Establishing Consistent Proposal Binning Methods for Unimodal and Multimodal Interaction Elicitation Studies.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022
Virtual Nature: Investigating The Effect of Biomass on Immersive Virtual Reality Forest Bathing Applications For Stress Reduction.
Proceedings of the SAP '22: ACM Symposium on Applied Perception 2022, Virtual Event, September 22, 2022
2021
Building an Emotionally Responsive Avatar with Dynamic Facial Expressions in Human - Computer Interactions.
Multimodal Technol. Interact., 2021
Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review.
Int. J. Hum. Comput. Interact., 2021
Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 46th IEEE Conference on Local Computer Networks, 2021
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Understanding Multimodal User Gesture and Speech Behavior for Object Manipulation in Augmented Reality Using Elicitation.
IEEE Trans. Vis. Comput. Graph., 2020
Understanding Gesture and Speech Multimodal Interactions for Manipulation Tasks in Augmented Reality Using Unconstrained Elicitation.
Proc. ACM Hum. Comput. Interact., 2020
The Cost of Production in Elicitation Studies and the Legacy Bias-Consensus Trade off.
Multimodal Technol. Interact., 2020
Int. J. Hum. Comput. Interact., 2020
Multimodal User-Defined inputs for Optical See Through Augmented Reality Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Insights on visual aid and study design for gesture interaction in limited sensor range Augmented Reality devices.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Demo: Assessing Sports Related Concussion in Soccer Players Using Immersive VR Soccer.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Exploring the Impact of Belonging on Computer Science Enrollment Using Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 9th Mediterranean Conference on Embedded Computing, 2020
Next-Generation Networking and Edge Computing for Mixed Reality Real-Time Interactive Systems.
Proceedings of the 2020 IEEE International Conference on Communications Workshops, 2020
Proceedings of the Virtual, Augmented and Mixed Reality. Design and Interaction, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020
2019
CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Statistical Analysis of Novel and Traditional Orientation Estimates from an IMU-Instrumented Glove.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019
2018
Towards first person gamer modeling and the problem with game classification in user studies.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Use of 3D Human-Computer Interaction for Teaching in the Architectural, Engineering and Construction Fields.
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018
A System for Non-intrusive Affective Assessment in the Circumplex Model from Pupil Diameter and Facial Expression Monitoring.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018
Real-Time Implementation of Orientation Correction Algorithm for 3D Hand Motion Tracking Interface.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
2017
Summary: 2017 IEEE virtual reality second workshop on K-12 embodied learning through Virtual & Augmented Reality (KELVAR).
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Towards a 3D Virtual Programming Language to increase the number of women in computer science education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Gesture elicitation for 3D travel via multi-touch and mid-Air systems for procedurally generated pseudo-universe.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
Integrating Building Information Modeling with Augmented Reality for Interdisciplinary Learning.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016
Proceedings of the 2016 IEEE SENSORS, Orlando, FL, USA, October 30 - November 3, 2016, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
2014
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014
2013
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013
Proceedings of the 1st Symposium on Spatial User Interaction, 2013
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2010
Proceedings of the DSM@SPLASH 2010: Proceedings of the 10th Workshop on Domain-Specific Modeling, 2010
Proceedings of the DSM@SPLASH 2010: Proceedings of the 10th Workshop on Domain-Specific Modeling, 2010
2009
Proceedings of the Human-Computer Interaction. Ambient, 2009