Francisco Luis Gutiérrez Vela
Orcid: 0000-0001-6629-7597
According to our database1,
Francisco Luis Gutiérrez Vela
authored at least 104 papers
between 1996 and 2024.
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Bibliography
2024
Univers. Access Inf. Soc., November, 2024
Sensors, September, 2024
Univers. Access Inf. Soc., March, 2024
Proceedings of the Good Practices and New Perspectives in Information Systems and Technologies, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements.
Sensors, December, 2023
Expert Syst. J. Knowl. Eng., June, 2023
Considerations in the Design of Pervasive Game-Based Systems for the Older Adult Population.
Proceedings of the Information Systems and Technologies, 2023
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Proceedings of the Actas del II Congreso Español de Videojuegos (CEV 2023), 2023
2022
Using geolympus to create a pervasive game experience in the higher education context.
Univers. Access Inf. Soc., 2022
Older Adults and Games from a Perspective of Playability, Game Experience and Pervasive Environments: A Systematics Literature Review.
Proceedings of the Information Systems and Technologies, 2022
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022
Case study on technological acceptance of autonomous vehicles and the influence of situational awareness: Lane detection in winter conditions.
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022
Heuristics evaluation for playability and PX: contextualized analysis for game-based systems (poster).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences.
Univers. Access Inf. Soc., 2021
Univers. Access Inf. Soc., 2021
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Video Games for Learning: Design considerations and its application in the video game "The Time Invaders": Video Games for Learning: Design considerations and application.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages.
Proceedings of the 23rd International Symposium on Computers in Education, 2021
Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
Experiences in the application of some models of technology acceptance: adaptation for the elderly people.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
2020
Rev. Colomb. de Computación, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the 6th International Conference on Information and Communication Technologies for Ageing Well and e-Health, 2020
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
2019
CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students.
Telematics Informatics, 2019
A Proposal of a Catalog of Gamification Patterns: A Way to Improve the Learning Motivation.
J. Inf. Technol. Res., 2019
J. Ambient Intell. Humaniz. Comput., 2019
Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
Geolympus - Cloud Platform for Supporting Location-Based Applications: A Pervasive Game Experience.
Proceedings of the New Knowledge in Information Systems and Technologies - Volume 3, 2019
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Proceedings of the XX International Conference on Human Computer Interaction, 2019
2018
Rev. Colomb. de Computación, 2018
Multim. Tools Appl., 2018
Using pervasive games as learning tools in educational contexts: a systematic review.
Int. J. Learn. Technol., 2018
Modeling and Defining the Pervasive Games and Its Components from a Perspective of the Player Experience.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
2017
Int. J. Web Based Learn. Teach. Technol., 2017
Design methodology for educational games based on graphical notations: Designing Urano.
Entertain. Comput., 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
A Systematic Review of Geolocated Pervasive Games: A Perspective from Game Development Methodologies, Software Metrics and Linked Open Data.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
2016
Human-Computer Interaction in Ibero-America: Academic, Research, and Professional Issues.
IT Prof., 2016
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts.
Proceedings of the Serious Games, Interaction and Simulation, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Living-UGR: Una Aventura Gráfica Geolocalizada para Difundir el Patrimonio de la Universidad de Granada.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
2014
Entertain. Comput., 2014
Comput. Hum. Behav., 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Diseñando videojuegos para aprender de forma divertida: en busca del equilibrio perdido.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
Diseñando y analizando historias interactivas en el marco de los videojuegos educativos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014
2013
Sci. Comput. Program., 2013
J. Univers. Comput. Sci., 2013
Proceedings of the Learning and Intelligent Optimization - 7th International Conference, 2013
2012
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review.
Int. J. Game Based Learn., 2012
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
Proceedings of the 13th International Conference on Interacción Persona-Ordenador, 2012
2011
Proceedings of the Technology-Enhanced Systems and Tools for Collaborative Learning Scaffolding, 2011
Int. J. Inf. Technol. Syst. Approach, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
2010
Proceedings of the Ambient Intelligence and Future Trends, 2010
2009
Rev. Iberoam. de Tecnol. del Aprendiz., 2009
Adv. Eng. Softw., 2009
Proceedings of the I-USED'09: The Interplay between Usability Evaluation and Software Development. Proceedings of the Second International Workshop on the Interplay between Usability Evaluation and Software Development, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the 1st International Conference on Intelligent Networking and Collaborative Systems, 2009
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009
From Usability to Playability: Introduction to Player-Centred Video Game Development Process.
Proceedings of the Human Centered Design, 2009
From CSCL to VGSCL - A New Approximation to Collaborative Learning.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009
2008
Design of Adaptative Video Game Interfaces: A Practical Case of Use in Special Education.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008
2007
An architecture for access control management in collaborative enterprise systems based on organization models.
Sci. Comput. Program., 2007
Task Model Representation of a Collaborative System using Hypermedia Networks.
Proceedings of the WEBIST 2007, 2007
Proceedings of the New Trends on Human-Computer Interaction, 2007
Proceedings of the Computer Aided Systems Theory, 2007
2006
Organization Modelling to Support Access Control for Collaborative Systems.
Proceedings of the International Conference on Software Engineering Research and Practice & Conference on Programming Languages and Compilers, 2006
Una Aproximación Basada en Patrones para el Modelado Conceptual de Sistemas Cooperativos.
Proceedings of the XI Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2006), 2006
2005
Un Profile para el Modelado de Patrones de Software.
Proceedings of the Actas de las X Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2005), 2005
A comparison and evaluation of open source learning managment systems.
Proceedings of the AC 2005, 2005
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005
Proceedings of the Computer Supported Cooperative Work in Design II, 2005
2004
Representation of Dynamic Knowledge in Collaborative Models: a case study of shared knowledge management.
Inteligencia Artif., 2004
2002
Inteligencia Artif., 2002
Sistemas hipermedia colaborativos y adaptivos.
Proceedings of the VII Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2002), 2002
2000
Proceedings of the 4th International Conference on Designing Cooperative Systems, 2000
1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
1998
Verification of Interactive System Using Algebraic Specification.
Proceedings of the Design, 1998
1996
Proceedings of the Design, 1996