Francisco Kiss

Orcid: 0009-0008-0519-9414

According to our database1, Francisco Kiss authored at least 23 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Connecting Home: Human-Centric Setup Automation in the Augmented Smart Home.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2021
EMBody: A Data-Centric Toolkit for EMG-Based Interface Prototyping and Experimentation.
Proc. ACM Hum. Comput. Interact., 2021

A Design Space for User Interface Elements using Finger Orientation Input.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Making Sense of Complex Running Metrics Using a Modified Running Shoe.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Advantage and Misuse of Vision Augmentation - Exploring User Perceptions and Attitudes using a Zoom Prototype.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Reshaping ubiquitous interaction through sensory augmentation.
PhD thesis, 2020

Audio VR: did video kill the radio star?
Interactions, 2020

Tangibility is Overrated: Comparing Learning Experiences of Physical Setups and their Virtual Equivalent in Augmented Reality.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

VUM: Understanding Requirements for a Virtual Ubiquitous Microscope.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Brotate and Tribike: Designing Smartphone Control for Cycling.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

2019
Stressed by Design?: The Problems of Transferring Interaction Design from Workstations to Mobile Interfaces.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

Clairbuoyance: Improving Directional Perception for Swimmers.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Tactile sheets: using engraved paper overlays to facilitate access to a digital document's layout and logical structure.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Experiencing VOS: a visual orientation system.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Shoe integrated displays: a prototype sports shoe display and design space.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

RainSense: exploring the concept of a sense for weather awareness.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

S5: selective sensing of single sound sources.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Look Inside: Understanding Thermal Flux Through Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VOS - Designing a Visual Orientation System.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Design and evaluation of a computer-actuated mouse.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

RunMerge: Towards Enhanced Proprioception for Advanced Amateur Runners.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017


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