Francisco Jesús Rodríguez-Sedano
Orcid: 0000-0001-5909-1566
According to our database1,
Francisco Jesús Rodríguez-Sedano
authored at least 33 papers
between 2016 and 2024.
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Bibliography
2024
Is learning analytics applicable and applied to education of students with intellectual/developmental disabilities? A systematic literature review.
Comput. Hum. Behav., 2024
ROBOSTEAMSEN Project - Training SEN Teachers to Use Robotics for Fostering STEAM and Develop Computational Thinking.
Proceedings of the International Symposium on Computers in Education, 2024
Exploring the Use of LLMs for Teaching AI and Robotics Concepts at a Master's Degree.
Proceedings of the Advances in Artificial Intelligence, 2024
2023
The Digital Twin Paradigm Applied to Soil Quality Assessment: A Systematic Literature Review.
Sensors, January, 2023
Proceedings of the Proceedings 14th International Conference on eLearning (eLearning-2023), 2023
2022
Applying Natural Language Processing to Teamwork - A New Dashboard for CTMTC Methodology.
Proceedings of the Learning and Collaboration Technologies. Novel Technological Environments, 2022
2021
Assessing the individual acquisition of teamwork competence by exploring students' instant messaging tools use: the WhatsApp case study.
Univers. Access Inf. Soc., 2021
Systematic Literature Review of Realistic Simulators Applied in Educational Robotics Context.
Sensors, 2021
Your Teammate Just Sent You a New Message! The Effects of Using Telegram on Individual Acquisition of Teamwork Competence.
Int. J. Interact. Multim. Artif. Intell., 2021
Fostering STEAM through challenge-based learning, robotics, and physical devices: A systematic mapping literature review.
Comput. Appl. Eng. Educ., 2021
Using Educational Robotic Exoskeleton for the Acquisition of Cross-Curricular Competences in Higher Education.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
WhatsApp or Telegram. Which is the Best Instant Messaging Tool for the Interaction in Teamwork?
Proceedings of the Learning and Collaboration Technologies: New Challenges and Learning Experiences, 2021
2020
Dataset for systematic mapping literature about STEAM through Challenge-Based Learning, Robotics and Physical Devices.
Dataset, September, 2020
Analysing the Computational Competences Acquired by K-12 Students When Lectured by Robotic and Human Teachers.
Int. J. Soc. Robotics, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
A Learning Analytics tool for the analysis of students' Telegram messages in the context of teamwork virtual activities.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the 22th International Symposium on Computers in Education, 2020
Exchanging Challenge Based Learning Experiences in the Context of RoboSTEAM Erasmus+ Project.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
2019
Design and evaluation of a graphical user interface for facilitating expert knowledge transfer: a teleoperation case study.
Univers. Access Inf. Soc., 2019
Enhancing Students' Academic Performance through Teamwork and Classroom Response Systems: Case Study with Chinese Students.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019
Analyzing Students' WhatsApp Messages to Evaluate the Individual Acquisition of Teamwork Competence.
Proceedings of the Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration, 2019
2018
Comput. Hum. Behav., 2018
Model for Evaluating Student Performance Through Their Interaction With Version Control Systems.
Proceedings of the Learning Analytics Summer Institute Spain 2018, 2018
Measuring Teamwork Competence Development in a Multidisciplinary Project Based Learning Environment.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
2017
Promoting Computational Thinking in K-12 students by applying unplugged methods and robotics.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017
Proceedings of the ROBOT 2017: Third Iberian Robotics Conference, 2017
The Use of a New Visual Language as a Supporting Resource for People with Intellectual Disabilities.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017
2016
Evaluation of teamwork competence acquisition by using CTMTC methodology and learning analytics techniques.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016
Analysing the attitude of students towards robots when lectured on programming by robotic or human teachers.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016