Francisco Enrique Vicente Castro

Orcid: 0000-0002-3940-5334

Affiliations:
  • University of Massachusetts Amherst, MA, USA
  • New York University, NY, USA (former)
  • Worcester Polytechnic Institute, MA, USA (PhD)


According to our database1, Francisco Enrique Vicente Castro authored at least 42 papers between 2013 and 2024.

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Bibliography

2024
Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways.
CoRR, 2024

DanceBits 'It tells you to see us': Supporting Dance Practices with an Educational Computing Kit.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Cultivating and Celebrating LGBTQ+ Community in Computing Education.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Computing, Education, and Capitalism.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Bringing Our Full Selves Into Computing: Designing, Building, and Fostering Equitable Computing Education Communities.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024

Supporting the Development of AI Literacy Competencies Within Creative Computing Environments.
Proceedings of the 2024 ACM Conference on International Computing Education Research, 2024

Math Teachers' In-Class Information Needs and Usage for Effective Design of Classroom Orchestration Tools.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

touchBase: A Tangible Programming Language for Physical Computing.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

Body and Code: A Distributed Cognition Exploration Into Dance and Computing Learning.
Proceedings of the 16th Conference on Creativity & Cognition, 2024

Aligning AIED Systems to Embodied Cognition and Learning Theories.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

2023
The WearableLearning Platform: A Computational Thinking Tool Supporting Game Design and Active Play.
Technol. Knowl. Learn., December, 2023

Making Sense of Machine Learning: Integrating Youth's Conceptual, Creative, and Critical Understandings of AI.
CoRR, 2023

Centering Environmental Justice in Computing Education.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Computing Education Postdocs and Beyond: Building a Postdoc Space for Community and Collaboration.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Developing Comic-based Learning Toolkits for Teaching Computing to Elementary School Learners.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Piloting an Interactive Ethics and Responsible Computing Learning Environment in Undergraduate CS Courses.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023

Towards Embodied Wearable Intelligent Tutoring Systems.
Proceedings of the Augmented Intelligence and Intelligent Tutoring Systems, 2023

Chronicles of Exploration: Examining the Materiality of Computational Artifacts.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

2022
Time-on-task metrics for predicting performance.
Inroads, 2022

Making Art with and about Artificial Intelligence: Three Approaches to Teaching AI and AI Ethics to Middle and High School Students.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

What's Up, Doc?: Building a Community of Computing Education Postdocs.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Experiences With and Lessons Learned on Deadlines and Submission Behavior.
Proceedings of the Koli Calling '22: 22nd Koli Calling International Conference on Computing Education Research, 2022

Exploring the Use of Finite-State Machines and Game Creation to Teach Computational Thinking in Middle Schools.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

AI + Dance: Co-Designing Culturally Sustaining Curricular Resources for AI and Ethics Education Through Artistic Computing.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event Switzerland, August 7, 2022

2021
Going Through a Process of Whitening: Student Experiences Within Computer Science Education.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Does the Early Bird Catch the Worm? Earliness of Students' Work and its Relationship with Course Outcomes.
Proceedings of the ITiCSE '21: Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education V.1, Virtual Event, Germany, June 26, 2021

Integrating the Analytics of Student Interaction Data Within Scratch with a Programming Skills Taxonomy.
Proceedings of the ICER 2021: ACM Conference on International Computing Education Research, 2021

Fine-Grained Versus Coarse-Grained Data for Estimating Time-on-Task in Learning Programming.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

2020
Qualitative Analyses of Movements Between Task-level and Code-level Thinking of Novice Programmers.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

2019
Balancing Act: A Theory on the Interactions Between High-Level Task-thinking and Low-Level Implementation-thinking of Novice Programmers.
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019

2018
Towards a Theory of HtDP-based Program-Design Learning.
Proceedings of the 2018 ACM Conference on International Computing Education Research, 2018

2017
The impact of a single lecture on program plans in first-year CS.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017

Designing a multi-faceted SOLO taxonomy to track program design skills through an entire course.
Proceedings of the 17th Koli Calling Conference on Computing Education Research, 2017

Sometimes, Rainfall Accumulates: Talk-Alouds with Novice Functional Programmers.
Proceedings of the 2017 ACM Conference on International Computing Education Research, 2017

2016
On the Interplay Between Bottom-Up and Datatype-Driven Program Design.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Pedagogy and Measurement of Program Planning Skills.
Proceedings of the 2016 ACM Conference on International Computing Education Research, 2016

2015
A Study on the Effect of Exit Widths and Crowd Sizes in the Formation of Arch in Clogged Crowds.
CoRR, 2015

Microsimulations of Arching, Clogging, and Bursty Exit Phenomena in Crowd Dynamics.
CoRR, 2015

Investigating Novice Programmers' Plan Composition Strategies.
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

Building Models to Predict Hint-or-Attempt Actions of Students.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

2014
eHealth TABLET: A Developing Country Perspective in Managing the Development and Deployment of a Mobile - Cloud Electronic Medical Record for Local Government Units.
Proceedings of the IEEE 15th International Conference on Mobile Data Management, 2014

2013
Bottom Up Approach and Devolved Design of a Health Information System: eHealth TABLET.
Proceedings of the Brain and Health Informatics - International Conference, 2013


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