Francesco Strada
Orcid: 0000-0001-9197-9100
According to our database1,
Francesco Strada
authored at least 22 papers
between 2016 and 2024.
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Bibliography
2024
Proceedings of the 8th IEEE/ACM International Workshop on Games and Software Engineering, 2024
MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
Leveraging a collaborative augmented reality serious game to promote sustainability awareness, commitment and adaptive problem-management.
Int. J. Hum. Comput. Stud., April, 2023
Proceedings of the Virtual Reality and Mixed Reality, 2023
2022
Proceedings of the Extended Reality - First International Conference, 2022
2021
Holo-BLSD - A Holographic Tool for Self-training and Self-Evaluation of Emergency Response Skills.
IEEE Trans. Emerg. Top. Comput., 2021
DA4Event: Towards Bridging the Sim-to-Real Gap for Event Cameras Using Domain Adaptation.
IEEE Robotics Autom. Lett., 2021
2020
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020
2019
IEEE Trans. Learn. Technol., 2019
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017
Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
2016
GAINE - A portable framework for the development of edutainment applications based on multitouch and tangible interaction.
Entertain. Comput., 2016
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016