Francesco Strada

Orcid: 0000-0001-9197-9100

According to our database1, Francesco Strada authored at least 22 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
How to Measure Game Testing: A Survey of Coverage Metrics.
Proceedings of the 8th IEEE/ACM International Workshop on Games and Software Engineering, 2024

MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Level Up Lab Projects' Showcase.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Semi -Automated Digital Human Production for Enhanced Media Broadcasting.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Know Your Bugs: A Survey of Issues in Automated Game Testing Literature.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2023
Leveraging a collaborative augmented reality serious game to promote sustainability awareness, commitment and adaptive problem-management.
Int. J. Hum. Comput. Stud., April, 2023

Influencer-Based Virtual Reality Stroop Task.
IEEE Access, 2023

The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments.
Proceedings of the Virtual Reality and Mixed Reality, 2023

2022
Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Holo-BLSD - A Holographic Tool for Self-training and Self-Evaluation of Emergency Response Skills.
IEEE Trans. Emerg. Top. Comput., 2021

DA4Event: Towards Bridging the Sim-to-Real Gap for Event Cameras Using Domain Adaptation.
IEEE Robotics Autom. Lett., 2021

2020
Assessing the Usability of Different Virtual Reality Systems for Firefighter Training.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Approaching Sustainability Learning Via Digital Serious Games.
IEEE Trans. Learn. Technol., 2019

Asteroid Escape: A Serious Game to Foster Teamwork Abilities.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2017
ToMMI - A Software Library for Multiplatform Tangible Mobile Interaction.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
GAINE - A portable framework for the development of edutainment applications based on multitouch and tangible interaction.
Entertain. Comput., 2016

Designing Collaborative Games for Children Education on Sustainable Development.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

The Design of an Augmented Reality Collaborative Game for Sustainable Development.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016


  Loading...