Francesco Ferrise

Orcid: 0000-0001-8951-8807

According to our database1, Francesco Ferrise authored at least 38 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
A Case Study on Digital Training: Benefits and Unexplored Opportunities.
J. Comput. Inf. Sci. Eng., April, 2024

Driving emotions: using virtual reality to explore the effect of low and high arousal on driver's attention.
Virtual Real., March, 2024

An Open-Source Olfactory Display to Add the Sense of Smell to the Metaverse.
J. Comput. Inf. Sci. Eng., February, 2024

CalD3r and MenD3s: Spontaneous 3D facial expression databases.
J. Vis. Commun. Image Represent., 2024

Multisensory Experiences in Extended Reality.
IEEE Computer Graphics and Applications, 2024

2023
Exploring the Intersection of Metaverse, Digital Twins, and Artificial Intelligence in Training and Maintenance.
J. Comput. Inf. Sci. Eng., December, 2023

Impact of Multisensory XR Technologies on Museum Exhibition Visits.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

2022
Localization and Prediction of Visual Targets' Position in Immersive Virtual Reality.
Presence Teleoperators Virtual Environ., December, 2022

A design methodology for affective Virtual Reality.
Int. J. Hum. Comput. Stud., 2022

An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses.
Cyberpsychology Behav. Soc. Netw., 2022

2021
Promoting eco-driving behavior through multisensory stimulation: a preliminary study on the use of visual and haptic feedback in a virtual reality driving simulator.
Virtual Real., 2021

Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information.
Virtual Real., 2021

Design of a Serious Game for Children to Raise Awareness on Plastic Pollution and Promoting Pro-Environmental Behaviors.
J. Comput. Inf. Sci. Eng., 2021

Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions.
IEEE Computer Graphics and Applications, 2021

Building an Ecologically Valid Facial Expression Database - Behind the Scenes.
Proceedings of the Universal Access in Human-Computer Interaction. Design Methods and User Experience, 2021

2020
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior - A Study of the Potential of VR.
IEEE Computer Graphics and Applications, 2020

2019
An Olfactory Display to Study the Integration of Vision and Olfaction in a Virtual Reality Environment.
J. Comput. Inf. Sci. Eng., 2019

A Wearable Device to Detect in Real-Time Bimanual Gestures of Basketball Players During Training Sessions.
J. Comput. Inf. Sci. Eng., 2019

2018
Converting maintenance actions into standard symbols for Augmented Reality applications in Industry 4.0.
Comput. Ind., 2018

2017
Prototyping strategies for multisensory product experience engineering.
J. Intell. Manuf., 2017

2016
COLLEGO: An Interactive Platform for Studying Joint Action During an Ecological Collaboration Task.
Proceedings of the Pervasive Computing Paradigms for Mental Health, 2016

2014
Design of an open-source low cost 2DOF haptic device.
Proceedings of the 10th IEEE/ASME International Conference on Mechatronic and Embedded Systems and Applications, 2014

Rapid prototyping of low cost 1 DOF haptic interfaces.
Proceedings of the IEEE Haptics Symposium, 2014

An Application Based on Augmented Reality and Mobile Technology to Support Remote Maintenance.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014

2013
Digitalizing and capturing haptic feedback in virtual prototypes for User Experience design.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

Human in the Loop: A Model to Integrate Interaction Issues in Complex Simulations.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013

2011
Geodesic Spline Interface for Haptic Curve Rendering.
IEEE Trans. Haptics, 2011

The use of interactive Virtual Prototypes for products specification in the concept design phase.
Proceedings of the IEEE Virtual Reality Conference, 2011

Fast Prototyping of Virtual Replica of Real Products.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2010
Haptic and Sound Interface for Shape Rendering.
Presence Teleoperators Virtual Environ., 2010

An haptic-based immersive environment for shape analysis and modelling.
J. Real Time Image Process., 2010

Product Design Review Application Based on a Vision-Sound-Haptic Interface.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2009
Distributed knowledge creation, recording and improvement in collaborative design.
Proceedings of the New Directions in Intelligent Interactive Multimedia Systems and Services, 2009

Haptic Interaction and Interactive Simulation in an AR Environment for Aesthetic Product Design.
Proceedings of the Virtual and Mixed Reality, 2009

2008
Environment based on Augmented Reality and Interactive Simulation for Product Design Review.
Proceedings of the Eurographics Italian Chapter Conference 2008, Salerno, Italy, 2008, 2008

2007
Ergonomic Interactive Testing in a Mixed-Reality Environment.
Proceedings of the Virtual Reality, 2007

A Mixed Environment for Ergonomics Tests: Tuning of Stereo Viewing Parameters.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2006
VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality.
Proceedings of the Fourth Eurographics Italian Chapter Conference 2006, 2006


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