Francesco De Pace
Orcid: 0000-0001-8772-4105
According to our database1,
Francesco De Pace
authored at least 24 papers
between 2017 and 2024.
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Bibliography
2024
Supporting Human-Robot Interaction by Projected Augmented Reality and a Brain Interface.
IEEE Trans. Hum. Mach. Syst., October, 2024
Semi-Autonomous, Virtual Reality Based Robotic Telemanipulation for the Execution of Peg-In-Hole Assembly Tasks.
Proceedings of the 23rd IEEE-RAS International Conference on Humanoid Robots, 2024
2023
Virtual Real., December, 2023
Virtual Real., December, 2023
Joint Action in Collaborative Mixed Reality: Effects of Immersion Type and Physical Location.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2023
2022
IEEE Trans. Learn. Technol., 2022
A Novel Redundant Validation IoT System for Affective Learning Based on Facial Expressions and Biological Signals.
Sensors, 2022
BARI: An Affordable Brain-Augmented Reality Interface to Support Human-Robot Collaboration in Assembly Tasks.
Inf., 2022
2021
Snap2cad: 3D indoor environment reconstruction for AR/VR applications using a smartphone device.
Comput. Graph., 2021
Assessing the Effectiveness of Augmented Reality Handheld Interfaces for Robot Path Programming.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021
2020
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions.
Int. J. Hum. Comput. Stud., 2020
A systematic review of Augmented Reality interfaces for collaborative industrial robots.
Comput. Ind. Eng., 2020
Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Corrigendum: A Comparison Between Two Different Approaches for a Collaborative Mixed-Virtual Environment in Industrial Maintenance.
Frontiers Robotics AI, 2019
A Comparison Between Two Different Approaches for a Collaborative Mixed-Virtual Environment in Industrial Maintenance.
Frontiers Robotics AI, 2019
An Augmented Reality System to Support Fault Visualization in Industrial Robotic Tasks.
IEEE Access, 2019
2018
Virtual and Augmented Reality Interfaces in Shared Game Environments: A Novel Approach.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017