Francesco Bellotti
Orcid: 0000-0003-4109-4675
According to our database1,
Francesco Bellotti
authored at least 165 papers
between 2000 and 2024.
Collaborative distances:
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Bibliography
2024
2023
Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles.
Int. J. Serious Games, November, 2023
Exploiting Big Data for Experiment Reporting: The Hi-Drive Collaborative Research Project Case.
Sensors, September, 2023
Explaining a Deep Reinforcement Learning (DRL)-Based Automated Driving Agent in Highway Simulations.
IEEE Access, 2023
Proceedings of the 32nd IEEE International Symposium on Industrial Electronics, 2023
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
Application of a Serious Game for Emotion Elicitation Under Socio-Economic and Trust Based Decision-Making Scenarios for Autistic Adolescents.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023
Investigating Adversarial Policy Learning for Robust Agents in Automated Driving Highway Simulations.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2023
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2023
Low-Cost, Edge-Cloud, End-to-End System Architecture for Human Activity Data Collection.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2023
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2023
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2023
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2023
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2023
2022
Assessing Versatility of a Generic End-to-End Platform for IoT Ecosystem Applications.
Sensors, 2022
Proceedings of the Advances in System-Integrated Intelligence, 2022
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022
Proceedings of the IEEE International Conference on Edge Computing and Communications, 2022
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2022
Efficient Uploading of.Csv Datasets into a Non-Relational Database Management System.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2022
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2022
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2022
2021
IEEE Trans. Ind. Informatics, 2021
Sensors, 2021
Proceedings of the 28th IEEE International Conference on Electronics, 2021
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021
Proceedings of the 8th International Conference on Future Internet of Things and Cloud, 2021
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2021
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2021
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2021
2020
IEEE Trans. Veh. Technol., 2020
Recent Trends on Applications of Electronics Pervading the Industry, Environment and Society.
Sensors, 2020
Managing Big Data for Addressing Research Questions in a Collaborative Project on Automated Driving Impact Assessment.
Sensors, 2020
Automatic and tunable algorithm for EEG artifact removal using wavelet decomposition with applications in predictive modeling during auditory tasks.
Biomed. Signal Process. Control., 2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2020
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2020
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2020
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2020
2019
IEEE Trans. Ind. Informatics, 2019
Proceedings of the 2019 IEEE Intelligent Vehicles Symposium, 2019
Exploring Fuzzy Logic and Random Forest for Car Drivers' Fuel Consumption Estimation in IoT-Enabled Serious Games.
Proceedings of the 14th IEEE International Symposium on Autonomous Decentralized System, 2019
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2019
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2019
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2019
2018
IEEE Trans. Intell. Transp. Syst., 2018
A Fuzzy Logic Module to Estimate a Driver's Fuel Consumption for Reality-Enhanced Serious Games.
Int. J. Serious Games, 2018
Int. J. Serious Games, 2018
1st International Workshop on Multimedia Analysis for Architecture, Design and Virtual Reality Games (MADVR 2018).
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles.
Proceedings of the 2018 Fifth International Conference on Internet of Things: Systems, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2018
Raspberry Pi 3 Performance Characterization in an Artificial Vision Automotive Application.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2018
2017
Introduction to the Special Issue on Applications and Systems for Collaborative Driving.
IEEE Trans. Intell. Transp. Syst., 2017
A game engine plug-in for efficient development of investigation mechanics in serious games.
Entertain. Comput., 2017
Proceedings of the IEEE Intelligent Vehicles Symposium, 2017
Proceedings of the 29th International Conference on Microelectronics, 2017
Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Exploring Particle Swarm Optimization to Build a Dynamic Charging Electric Vehicle Routing Algorithm.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2017
2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016
Towards a Virtual Reality Interactive Application for Truck Traffic Access Management.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2016
2015
Time-Aware Multivariate Nearest Neighbor Regression Methods for Traffic Flow Prediction.
IEEE Trans. Intell. Transp. Syst., 2015
Entertain. Comput., 2015
Comput. Hum. Behav., 2015
Comput. Educ., 2015
Br. J. Educ. Technol., 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
The Absolute and Social Comparative Analysis of Driver Performance on a Simulated Road Network.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Information and Communication Technology Research Opportunities in Dynamic Charging for Electric Vehicle.
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015
Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2015
A Low-Cost, Open-Source Cyber Physical System for Automated, Remotely Controlled Precision Agriculture.
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2015
2014
Deploying Serious Games for Management in Higher Education: lessons learned and good practices.
EAI Endorsed Trans. Serious Games, 2014
Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities.
J. Educ. Technol. Soc., 2014
Serious games and the development of an entrepreneurial mindset in higher education engineering students.
Entertain. Comput., 2014
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014
Designing Physics Game to Support Inquiry Learning and to Promote Retrieval Practice.
Proceedings of the CSEDU 2014, 2014
2013
IEEE Trans. Comput. Intell. AI Games, 2013
ACM Journal on Computing and Cultural Heritage, 2013
Adv. Hum. Comput. Interact., 2013
Proceedings of the Serious Games Development and Applications, 2013
A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the Applications in Electronics Pervading Industry, Environment and Society, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
ACM Journal on Computing and Cultural Heritage, 2012
A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
2011
Entertain. Comput., 2011
Player experience and technical performance prospects for distributed 3D gaming in private and public settings.
Comput. Entertain., 2011
Investigating the added value of interactivity and serious gaming for educational TV.
Comput. Educ., 2011
Proceedings of the 12th International Symposium on Virtual Reality, 2011
Towards a conversational agent architecture to favor knowledge discovery in serious games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Towards the Automotive HMI of the Future: Overview of the AIDE-Integrated Project Results.
IEEE Trans. Intell. Transp. Syst., 2010
Int. J. Emerg. Technol. Learn., 2010
Supporting authors in the development of task-based learning in serious virtual worlds.
Br. J. Educ. Technol., 2010
Proceedings of the 24th IEEE International Conference on Advanced Information Networking and Applications Workshops, 2010
2009
IEEE Trans. Comput. Intell. AI Games, 2009
Proceedings of the User Centric Media - First International Conference, 2009
Proceedings of the Entertainment Computing, 2009
Proceedings of the Information and Communication Technologies in Tourism, 2009
Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, 2009
2008
oDect: an RFID-based object detection API to support applications development on mobile devices.
Softw. Pract. Exp., 2008
Int. J. Emerg. Technol. Learn., 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
2006
Proceedings of the Innovative Approaches for Learning and Knowledge Sharing, 2006
2005
Cogn. Technol. Work., 2005
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005
2004
Cogn. Technol. Work., 2004
2003
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
Proceedings of the Euro-Par 2003. Parallel Processing, 2003
2002
Using 3D Sound to Improve the Effectiveness of the Advanced Driver Assistance Systems.
Pers. Ubiquitous Comput., 2002
IEEE Pervasive Computing: Integrated Environments - User Testing a Hypermedia Tour Guide.
IEEE Distributed Syst. Online, 2002
2001
JSBricks: a suite of microbenchmarks for the evaluation of Java as a scientific execution environment.
Future Gener. Comput. Syst., 2001
Comput. Networks, 2001
Comput. Graph., 2001
2000
Proceedings of the 2000 IEEE International Symposium on Performance Analysis of Systems and Software, 2000