Francesca Pozzi

Orcid: 0000-0002-3592-2131

According to our database1, Francesca Pozzi authored at least 59 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Facets of Openness in a Serious Game: Opening up Format, Content, Software and Hardware.
Proceedings of the Software Engineering and Formal Methods. SEFM 2023 Collocated Workshops, 2023

2022
A Study on Teachers' Design Choices Regarding Online Collaborative Learning.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
A Dashboard to Monitor Self-Regulated Learning Behaviours in Online Professional Development.
Int. J. Distance Educ. Technol., 2021

The Use of e-Learning Platforms in a Lockdown Scenario - A Study in Latin American Countries.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

2020
The distant Horizon: Investigating the relationship between social sciences academic research and game development.
Entertain. Comput., 2020

2019
Meeting players where they are: Digital games and learning ecologies.
Br. J. Educ. Technol., 2019

The 4Ts Game to Develop Teachers' Competences for the Design of Collaborative Learning.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019

Educational Games as a Motivational Tool: Considerations on their Potential and Limitations.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
An Integrated Environment for Learning Design.
Frontiers ICT, 2018

A Multimodal Approach for the Safeguarding and Transmission of Intangible Cultural Heritage: The Case of i-Treasures.
IEEE Intell. Syst., 2018

Teachers as designers of TEL interventions.
Br. J. Educ. Technol., 2018

Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey.
Br. J. Educ. Technol., 2018

Games and Learning: Potential and Limitations from the Players' Point of View.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

Library Not Found - The Disconnect between Gaming Research and Development.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

2017
Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures.
Pers. Ubiquitous Comput., 2017

Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development.
Comput. Educ., 2017

Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 5: VISAPP, Porto, Portugal, February 27, 2017

Designing Collaborative Learning Activities with an Augmented LD Tool.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Supporting teachers' self- reflection and professional development with gamification.
Proceedings of the 7th Workshop on Awareness and Reflection in Technology Enhanced Learning co-located with the 12th European Conference on Technology Enhanced Learning (EC-TEL 2017), 2017


2016
Gamifying teacher professional development: an experience with collaborative learning design.
IxD&A, 2016

Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Intangible Cultural Heritage: Towards collaborative planning of educational interventions.
Comput. Hum. Behav., 2015

Informing learning design with learning analytics to improve teacher inquiry.
Br. J. Educ. Technol., 2015


A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing - "Human Beat Box".
Proceedings of the VISAPP 2015, 2015

Designing Serious Games for ICH education.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Computational thinking for beginners: A successful experience using Prolog.
Proceedings of the 30th Italian Conference on Computational Logic, 2015

2014
An Integrated Platform Supporting Intangible Cultural Heritage Learning and Transmission: Definition of Requirements and Evaluation Criteria.
J. Comput. Inf. Technol., 2014

Enhancing human capital in TEL research: A case study from the STELLAR Network of Excellence.
Comput. Hum. Behav., 2014

Adapting the Technology Acceptance Model to evaluate the innovative potential of e-learning systems.
Comput. Hum. Behav., 2014

A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education.
Proceedings of the VISAPP 2014, 2014

Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014

2013
Boosting Innovation in an Italian Online University.
Int. J. Online Pedagog. Course Des., 2013

Facilitating educators' knowledge sharing with dedicated Information Systems.
Comput. Hum. Behav., 2013

Digital technology and transmission of Intangible Cultural Heritage: The case of Cantu a Tenore.
Proceedings of the 1st Digital Heritage International Congress, 2013

2012
Digital games as creativity enablers for children.
Behav. Inf. Technol., 2012

Innovation and Sustainability in Higher Education: Lessons Learnt from the Case Study of an Online University.
Proceedings of the Information Technology and Open Source: Applications for Education, Innovation, and Sustainability, 2012

2011
Structuring CSCL Through Collaborative Techniques and Scripts.
Int. J. Online Pedagog. Course Des., 2011

The impact of scripted roles on online collaborative learning processes.
Int. J. Comput. Support. Collab. Learn., 2011

Towards a new era for Cultural Heritage Education: Discussing the role of ICT.
Comput. Hum. Behav., 2011

2010
Using Jigsaw and Case Study for supporting online collaborative learning.
Comput. Educ., 2010

Pedagogical plans as communication oriented objects.
Comput. Educ., 2010

Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010

2009
Design patterns for monitoring and evaluating CSCL processes.
Comput. Hum. Behav., 2009

Taking Up the Challenge of Evaluating Research Results in the Field of Technology Enhanced Learning.
Proceedings of the Visioning and Engineering the Knowledge Society. A Web Science Perspective, 2009

Evaluating the Social Dimension in Online Learning Communities.
Proceedings of the Online Communities and Social Computing, 2009

Fostering Creativity in Online Collaborative Learning Environments.
Proceedings of the Workshop on Methods & Tools for Computer Supported Collaborative Creativity Process: Linking Creativity & Informal Learning, 2009

Using Collaborative Techniques in Virtual Learning Communities.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
Teaching Dimension in Web-Based Learning Communities.
Int. J. Web Based Learn. Teach. Technol., 2008

ICT and Cultural Heritage Education: Which Added Value?.
Proceedings of the Emerging Technologies and Information Systems for the Knowledge Society, 2008

An approach to digital literacy for adults: the EuNIC proposal.
Proceedings of the Learning to Live in the Knowledge Society, 2008

Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager.
Proceedings of the Learning to Live in the Knowledge Society, 2008

2007
The Impact of m-Learning in School Contexts: An "Inclusive" Perspective.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

2006
Towards development of a high quality public domain global roads database.
Data Sci. J., 2006

2003
Developing a European Pioneer Teacher Community for School Innovation.
Proceedings of the Information and Communication Technology and the Teacher of the Future, 2003

Privacy and Confidentiality Issues with Spatial Data.
Proceedings of the IASSIST 2003 - Strength in Numbers, Ottawa, Canada, May 27-30, 2003, 2003

2002
ULEARN: A project for building a European community of pioneer teachers.
Proceedings of the TelE-Learning: the Challenge for the Third Millennium, IFIP 17<sup>th</sup> World Computer Congress, 2002

Comparison of 3D Measurement Techniques in Cultural Heritage Application: User Point of View.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002


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