Francesca Pozzi
Orcid: 0000-0002-3592-2131
According to our database1,
Francesca Pozzi
authored at least 59 papers
between 2002 and 2023.
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Bibliography
2023
Facets of Openness in a Serious Game: Opening up Format, Content, Software and Hardware.
Proceedings of the Software Engineering and Formal Methods. SEFM 2023 Collocated Workshops, 2023
2022
Proceedings of the 14th International Conference on Computer Supported Education, 2022
2021
A Dashboard to Monitor Self-Regulated Learning Behaviours in Online Professional Development.
Int. J. Distance Educ. Technol., 2021
The Use of e-Learning Platforms in a Lockdown Scenario - A Study in Latin American Countries.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
2020
The distant Horizon: Investigating the relationship between social sciences academic research and game development.
Entertain. Comput., 2020
2019
Br. J. Educ. Technol., 2019
The 4Ts Game to Develop Teachers' Competences for the Design of Collaborative Learning.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2019
Educational Games as a Motivational Tool: Considerations on their Potential and Limitations.
Proceedings of the 11th International Conference on Computer Supported Education, 2019
2018
A Multimodal Approach for the Safeguarding and Transmission of Intangible Cultural Heritage: The Case of i-Treasures.
IEEE Intell. Syst., 2018
Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey.
Br. J. Educ. Technol., 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
Proceedings of the 10th International Conference on Computer Supported Education, 2018
2017
Innovative technologies for intangible cultural heritage education and preservation: the case of i-Treasures.
Pers. Ubiquitous Comput., 2017
Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development.
Comput. Educ., 2017
Using Serious Games for Intangible Cultural Heritage (ICH) Education: A Journey into the Canto a Tenore Singing Style.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 5: VISAPP, Porto, Portugal, February 27, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Supporting teachers' self- reflection and professional development with gamification.
Proceedings of the 7th Workshop on Awareness and Reflection in Technology Enhanced Learning co-located with the 12th European Conference on Technology Enhanced Learning (EC-TEL 2017), 2017
Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development.
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
Gamifying teacher professional development: an experience with collaborative learning design.
IxD&A, 2016
Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational Robotics.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
2015
Intangible Cultural Heritage: Towards collaborative planning of educational interventions.
Comput. Hum. Behav., 2015
Br. J. Educ. Technol., 2015
Novel 3D Game-like Applications Driven by Body Interactions for Learning Specific Forms of Intangible Cultural Heritage.
Proceedings of the VISAPP 2015, 2015
A Novel Human Interaction Game-like Application to Learn, Perform and Evaluate Modern Contemporary Singing - "Human Beat Box".
Proceedings of the VISAPP 2015, 2015
Proceedings of the 2nd Digital Heritage International Congress, 2015
Proceedings of the 30th Italian Conference on Computational Logic, 2015
2014
An Integrated Platform Supporting Intangible Cultural Heritage Learning and Transmission: Definition of Requirements and Evaluation Criteria.
J. Comput. Inf. Technol., 2014
Enhancing human capital in TEL research: A case study from the STELLAR Network of Excellence.
Comput. Hum. Behav., 2014
Adapting the Technology Acceptance Model to evaluate the innovative potential of e-learning systems.
Comput. Hum. Behav., 2014
A Participatory Approach to Define User Requirements of a Platform for Intangible Cultural Heritage Education.
Proceedings of the VISAPP 2014, 2014
Widening Access to Intangible Cultural Heritage: towards the Development of an Innovative Platform.
Proceedings of the Universal Access in Human-Computer Interaction. Universal Access to Information and Knowledge, 2014
2013
Int. J. Online Pedagog. Course Des., 2013
Comput. Hum. Behav., 2013
Digital technology and transmission of Intangible Cultural Heritage: The case of Cantu a Tenore.
Proceedings of the 1st Digital Heritage International Congress, 2013
2012
Innovation and Sustainability in Higher Education: Lessons Learnt from the Case Study of an Online University.
Proceedings of the Information Technology and Open Source: Applications for Education, Innovation, and Sustainability, 2012
2011
Int. J. Online Pedagog. Course Des., 2011
Int. J. Comput. Support. Collab. Learn., 2011
Comput. Hum. Behav., 2011
2010
Comput. Educ., 2010
Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity.
Proceedings of the Knowledge Management, Information Systems, E-Learning, and Sustainability Research, 2010
2009
Comput. Hum. Behav., 2009
Taking Up the Challenge of Evaluating Research Results in the Field of Technology Enhanced Learning.
Proceedings of the Visioning and Engineering the Knowledge Society. A Web Science Perspective, 2009
Proceedings of the Online Communities and Social Computing, 2009
Proceedings of the Workshop on Methods & Tools for Computer Supported Collaborative Creativity Process: Linking Creativity & Informal Learning, 2009
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009
2008
Int. J. Web Based Learn. Teach. Technol., 2008
Proceedings of the Emerging Technologies and Information Systems for the Knowledge Society, 2008
Proceedings of the Learning to Live in the Knowledge Society, 2008
Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager.
Proceedings of the Learning to Live in the Knowledge Society, 2008
2007
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007
2006
Data Sci. J., 2006
2003
Developing a European Pioneer Teacher Community for School Innovation.
Proceedings of the Information and Communication Technology and the Teacher of the Future, 2003
Proceedings of the IASSIST 2003 - Strength in Numbers, Ottawa, Canada, May 27-30, 2003, 2003
2002
ULEARN: A project for building a European community of pioneer teachers.
Proceedings of the TelE-Learning: the Challenge for the Third Millennium, IFIP 17<sup>th</sup> World Computer Congress, 2002
Comparison of 3D Measurement Techniques in Cultural Heritage Application: User Point of View.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002