Franceli L. Cibrian
Orcid: 0000-0002-7084-6904Affiliations:
- Chapman University, CA, USA
- CICESE, Ensenada, México (former)
According to our database1,
Franceli L. Cibrian
authored at least 55 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Toward Intuitive 3D Interactions in Virtual Reality: A Deep Learning- Based Dual-Hand Gesture Recognition Approach.
IEEE Access, 2024
Identifying the Values that Shape HCI and CSCW Research with Latin American Communities: A Collaborative Autoethnography.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Creative Insights into Motion: Enhancing Human Activity Understanding with 3D Data Visualization and Annotation.
Proceedings of the 16th Conference on Creativity & Cognition, 2024
2023
Understanding the musical interaction of children with autism spectrum disorder using elastic display.
Pers. Ubiquitous Comput., October, 2023
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data.
ACM Trans. Comput. Hum. Interact., August, 2023
Investigating interactive methods in remote chestfeeding support for lactation consulting professionals in Brazil.
Frontiers Digit. Health, March, 2023
Using a small dataset to classify strength-interactions with an elastic display: a case study for the screening of autism spectrum disorder.
Int. J. Mach. Learn. Cybern., January, 2023
Global Filter: Augmenting Images to Support Seeing the "Big Picture" for People with Local Interference.
ACM Trans. Comput. Hum. Interact., 2023
Towards a Virtual Reality Visualization of Hand-Object Interactions to Support Remote Physical Therapy.
Proceedings of the 15th International Conference on Ubiquitous Computing & Ambient Intelligence (UCAmI 2023), 2023
Mazi Umntanakho "Know Your Child": An Accessible Social-Emotional Assessment Tool for Children in Low-Income South African Communities.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
Furthering Development of Smart Fabrics to Improve the Accessibility of Music Therapy.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
Ethics without IRB, is that possible? The case study of participatory sessions with ASD Children in Mexico.
Proceedings of the Adjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing, 2023
Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Para Cima y Pa' Abajo: Building Bridges Between HCI Research in Latin America and in the Global North.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Guess the Gesture: Uncovering an Intuitive Gesture-based User Interface for 3D Content Interaction in Virtual Reality.
Proceedings of the Creativity and Cognition, 2023
Using Virtual Reality to Foster Creativity for Co-design a New Self-Expression and Relaxation Virtual Environment for Students.
Proceedings of the Creativity and Cognition, 2023
2022
An adaptive model to support biofeedback in AmI environments: a case study in breathing training for autism.
Pers. Ubiquitous Comput., 2022
Adapting Multidevice Deployments During a Pandemic: Lessons Learned From Two Studies.
IEEE Pervasive Comput., 2022
The potential for emerging technologies to support self-regulation in children with ADHD: A literature review.
Int. J. Child Comput. Interact., 2022
Interdisciplinary Tensions When Developing Digital Interventions Supporting Individuals With ADHD.
Frontiers Digit. Health, 2022
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022
AudioBuddy: Using Sound Sensors to Support Sound Sensitivity Awareness in Autistic Individuals.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022
When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Serious games for basic learning mechanisms: reinforcing Mexican children's gross motor skills and attention.
Pers. Ubiquitous Comput., 2021
Interactive sonification to assist children with autism during motor therapeutic interventions.
Pers. Ubiquitous Comput., 2021
Circus in Motion: a multimodal exergame supporting vestibular therapy for children with autism.
J. Multimodal User Interfaces, 2021
Proceedings of the CLIHC 2021: X Latin American Conference on Human Computer Interaction, 2021
2020
Synthesis Lectures on Assistive, Rehabilitative, and Health-Preserving Technologies, Morgan & Claypool Publishers, ISBN: 978-3-031-01606-6, 2020
Why doesn't the conversational agent understand me?: a language analysis of children speech.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020
Designing, Developing, and Evaluating a Global Filter to Work Around Local Interference for Children with Autism.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
CoolCraig: A Smart Watch/Phone Application Supporting Co-Regulation of Children with ADHD.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Supporting Self-Regulation of Children with ADHD Using Wearables: Tensions and Design Challenges.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Combining Eye Tracking and Verbal Response to Understand the Impact of a Global Filter.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
StretchyStars: a multitouch elastic display to support cooperative play among preschoolers.
Pers. Ubiquitous Comput., 2019
Designing a wearable technology application for enhancing executive functioning skills in children with ADHD.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Toward digital image processing and eye tracking to promote visual attention for people with autism.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Balancing caregivers and children interaction to support the development of self-regulation skills using a smartwatch application.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
2018
Proceedings of the 12th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2018
Interactive interface design for the evaluation of attention deficiencies in preschool children.
Proceedings of the 7th Mexican Conference on Human-Computer Interaction, 2018
KiddyAttack: A virtual reality game to raise awareness of children with cancer about their disease.
Proceedings of the 7th Mexican Conference on Human-Computer Interaction, 2018
2017
BendableSound: An elastic multisensory surface using touch-based interactions to assist children with severe autism during music therapy.
Int. J. Hum. Comput. Stud., 2017
2016
Music therapy on interactive surfaces to improve sensorimotor problems of children with autism.
ACM SIGACCESS Access. Comput., 2016
Hunting Relics: A Persuasive Exergame to Promote Collective Exercise in Young Children.
Int. J. Hum. Comput. Interact., 2016
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016
Designing a Musical Fabric-Based Surface to Encourage Children with Autism to Practice Motor Movements.
Proceedings of the 6th Mexican Conference on Human-Computer Interaction, MexIHC'16, Colima, 2016
Collective use of a fabric-based interactive surface to support early development in toddler classrooms.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
2015
BendableSound: a Fabric-based Interactive Surface to Promote Free Play in Children with Autism.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015
Reflections from a Long-term Deployment Study to Design Novel Interactive Surfaces for Children with Autism.
Proceedings of the Ambient Intelligence for Health - First International Conference, 2015
2014
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014
2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
An Intelligent and Affective Tutoring System within a Social Network for Learning Mathematics.
Proceedings of the Advances in Artificial Intelligence - IBERAMIA 2012, 2012