Franca Garzotto

Orcid: 0000-0003-4905-7166

According to our database1, Franca Garzotto authored at least 233 papers between 1987 and 2024.

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Bibliography

2024
Empowering Persons with Autism Through Cross-Reality and Conversational Agents.
IEEE Trans. Vis. Comput. Graph., May, 2024

Predicting developmental language disorders using artificial intelligence and a speech data analysis tool.
Hum. Comput. Interact., March, 2024

MakeNodes: Opening connected-IoT making to people with intellectual disability.
Int. J. Hum. Comput. Stud., 2024

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

Exploring Communication among people with Neurodevelopmental Disorder during Cooperative Play in Augmented and Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Delivering Green Persuasion Strategies with a Conversational Agent: a Pilot Study.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Shared Boundary Interfaces: Can One Fit All? A Controlled Study on Virtual Reality vs Touch-Screen Interfaces on Persons with Neurodevelopmental Disorders.
Proceedings of the Universal Access in Human-Computer Interaction, 2024

Training Attention Skills in Individuals with Neurodevelopmental Disorders Using Virtual Reality and Eye-Tracking Technology.
Proceedings of the Universal Access in Human-Computer Interaction, 2024

Multisensory Training Intervention for Hearing Impaired Children: Preliminary Results of a Pilot Study.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

MusicTraces: A collaborative music and paint activity for autistic people.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Using Socially Assistive Robots in Speech-Language Therapy for Children with Language Impairments.
Int. J. Soc. Robotics, October, 2023

A conversational agent for emotion expression stimulation in persons with neurodevelopmental disorders.
Multim. Tools Appl., April, 2023

Conversational Agents in Therapeutic Interventions for Neurodevelopmental Disorders: A Survey.
ACM Comput. Surv., 2023

Ask Your Data - Supporting Data Science Processes by Combining AutoML and Conversational Interfaces.
IEEE Access, 2023

Multisensory Climbing in the Magic Room.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Multimodal Conversational Agents for People with Neurodevelopmental Disorders.
Proceedings of the 25th International Conference on Multimodal Interaction, 2023

Multimodal Interaction for Persons with Autism: The 5A Case Study.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

Leafy: Enhancing Home Energy Efficiency through Gamified Experience with a Conversational Smart Mirror.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

Speak in Public: an Innovative Tool for the Treatment of Stuttering through Virtual Reality, Biosensors, and Speech Emotion Recognition.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023


2022
Remote Dyslexia Screening for Bilingual Children.
Multimodal Technol. Interact., 2022

VIC - A Tangible User Interface to train memory skills in children with Intellectual Disability.
Int. J. Child Comput. Interact., 2022

GeCoAgent: A Conversational Agent for Empowering Genomic Data Extraction and Analysis.
ACM Trans. Comput. Heal., 2022

Socially Assistive Robots in Smart Homes: Design Factors that Influence the User Perception.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

"How Would You Communicate With a Robot?": People with Neourodevelopmental Disorder's Perspective.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

CANDY: a framework to design Conversational AgeNts for Domestic sustainabilitY.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022

Enhancing Conversational Troubleshooting with Multi-modality: Design and Implementation.
Proceedings of the Chatbot Research and Design - 6th International Workshop, 2022

Grasping the Grammar with Moovy: a Tangible User Interface to Train Linguistic Skills in Children.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Explore 360° VR to Improve the Ecological Validity of Screening Tests on Cognitive Functions.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Combining Virtual and Augmented Reality to improve daily autonomy for people with Autism Spectrum Disorder.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

A Pilot Study on Interactive Multisensory Environments for Neuropsychological Assessment.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

MagicMuseum: Team-based Experiences in Interactive Smart Spaces for Cultural Heritage Education.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Using HoloLens Mixed Reality to research correlations between language and movement: a case study.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

MCTK: a Multi-modal Conversational Troubleshooting Kit for supporting users in web applications.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Phygital interfaces for people with intellectual disability: an exploratory study at a social care center.
Multim. Tools Appl., 2021

Modelling the bioinformatics tertiary analysis research process.
BMC Bioinform., 2021

Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Boris: a Spoken Conversational Agent for Music Production for People with Motor Disabilities.
Proceedings of the 14th Biannual Conference of the Italian SIGCHI Chapter, 2021

Design Patterns of Technology-based Therapeutic Activities for Children with Language Impairments: A Psycholinguistic-Driven Approach.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Toward the Introduction of Google Assistant in Therapy for Children with Neurodevelopmental Disorders: An Exploratory Study.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Do You Speak Holo? A Mixed Reality Application for Foreign Language Learning in Children with Language Disorders.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Social MatchUP: Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders.
Proceedings of the Serious Games - Joint International Conference, 2020

Musical and Conversational Artificial Intelligence.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Multicriteria Decision Analysis and Conversational Agents for Children with Autism.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Ecological Momentary Assessment Tools: Lessons Learned from an HCI Perspective.
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020

Deception of the "Elephant in the Room": Invisible Auditing Multi-party Conversations to Support Caregivers in Cognitive Behavioral Group Therapies.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

Hints of Uncanny Utterances in a Disrupted Interaction Continuum.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Modeling Interactive Smart Spaces.
Proceedings of the Conceptual Modeling - 39th International Conference, 2020

Towards an Ontology for Tertiary Bioinformatics Research Process.
Proceedings of the Advances in Conceptual Modeling, 2020

Towards Empathic Conversational Interaction.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

Smemo: a Multi-modal Interface Promoting Children's Creation of Personal Conversational Agents.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

OK, DNA!: A Conversational Interface to Explore Genomic Data.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

What is the Best Action for Children to "Wake Up" and "Put to Sleep" a Conversational Agent?: A Multi-Criteria Decision Analysis Approach.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

Show, Don't Tell. Reflections on the Design of Multi-modal Conversational Interfaces.
Proceedings of the Chatbot Research and Design - 4th International Workshop, 2020

Conversational Agents to Promote Children's Verbal Communication Skills.
Proceedings of the Chatbot Research and Design - 4th International Workshop, 2020

Embodied Learning in Immersive Smart Spaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Interactive Multisensory Environments for Primary School Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Crime Story as a Tool for Scientific and Technological Outreach.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Child-Computer Interaction SIG: Looking Forward After 18 Years.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Exploring the Potential of Speech-based Virtual Assistants in Mixed Reality Applications for People with Cognitive Disabilities.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Conceptual Modeling of Multisensory Smart Spaces.
Proceedings of the 1st International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI 2020), 2020

Empowering caregivers in multisensory smart spaces for education and therapy.
Proceedings of the 1st International Workshop on Empowering People in Dealing with Internet of Things Ecosystems co-located with International Conference on Advanced Visual Interfaces (AVI 2020), 2020

"Whom would you like to talk with?": exploring conversational agents for children's linguistic assessment.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Smart buckets: an interactive interface enabling sensory integration.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
MemHolo: mixed reality experiences for subjects with Alzheimer's disease.
Multim. Tools Appl., 2019

Designing for uprooted children: issues, challenges, and opportunities.
Interactions, 2019

WIYE: building a corpus of children's audio and video recordings with a story-based app.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Emotify: emotional game for children with autism spectrum disorder based-on machine learning.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Reflex: adaptive learning beyond the screen.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

GENIEL: an auto-generative intelligent interface to empower learning in a multi-sensory environment.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Pushing the Boundaries of Participatory Design.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Emoty: an Emotionally Sensitive Conversational Agent for People with Neurodevelopmental Disorders.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

The Conversational Agent "Emoty" Perceived by People with Neurodevelopmental Disorders: Is It a Human or a Machine?
Proceedings of the Chatbot Research and Design - Third International Workshop, 2019

Meeting the needs of people with neuro-developmental disorder through a phygital approach.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

Designing a smart toy: guidelines from the experience with smart dolphin "SAM".
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

Child-Computer Interaction SIG: Designing for Refugee Children.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Magika, a Multisensory Environment for Play, Education and Inclusion.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Expecting the Unexpected in Participatory Design.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Pushing the Boundaries of Participatory Design with Children with Special Needs.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Engaging Children with Neurodevelopmental Disorder Through Multisensory Interactive Experiences in a Smart Space.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017.
SIGIR Forum, 2018

Magic Room: A Smart Space for Children with Neurodevelopmental Disorder.
IEEE Pervasive Comput., 2018

On the Effects of a Nomadic Multisensory Solution for Children's Playful Learning.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Designing Wearable Immersive "Social Stories" for Persons with Neurodevelopmental Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. Methods, Technologies, and Users, 2018

Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Puffy, a Friendly Inflatable Social Robot.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Jazzy: Leveraging Virtual Reality Layers for Hand-Eye Coordination in Users with Amblyopia.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Social MatchUP -: a Memory-like Virtual Reality Game for the Enhancement of Social Skills in Children with Neurodevelopmental Disorders.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Empowering Interventions for Persons with Neurodevelopmental Disorders through Wearable Virtual Reality and Bio-sensors.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

IDROPO, A Hydroponic Planting System to Teach Gardening Through Play.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD).
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

HoloLearn: Learning through Mixed Reality for People with Cognitive Disability.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

Exploiting the Integration of Wearable Virtual Reality and Bio-Sensors for Persons with Neurodevelopmental Disorders.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

International and interdisciplinary perspectives on children & recommender systems (KidRec).
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

User Preference Sources: Explicit vs. Implicit Feedback.
Proceedings of the Collaborative Recommendations, 2018

2017
User interface patterns in recommendation-empowered content intensive multimedia applications.
Multim. Tools Appl., 2017

Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders.
Proceedings of the Tenth International Conference on Tangible, 2017

Puffy - An inflatable robotic companion for pre-schoolers.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

Exploring engagement with robots among persons with neurodevelopmental disorders.
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017

KidRec: Children & Recommender Systems: Workshop Co-located with ACM Conference on Recommender Systems (RecSys 2017).
Proceedings of the Eleventh ACM Conference on Recommender Systems, 2017

WAYZ: A Co-designed Touch-Ready Game for Children with Special Needs to Assess and Improve Visual Perception Skills.
Proceedings of the IEEE 25th International Requirements Engineering Conference Workshops, 2017

Puffy: A Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours.
Proceedings of the Web Engineering - 17th International Conference, 2017

HoloLens-based Mixed Reality Experiences for Subjects with Alzheimer's Disease.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

Puffy - an Inflatable Mobile Interactive Companion for Children with Neurodevelopmental Disorders.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Designing a Robot Companion for Children with Neuro-Developmental Disorders.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Wearable Immersive Virtual Reality for Children with Disability: a Case Study.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Content-Based Video Recommendation System Based on Stylistic Visual Features.
J. Data Semant., 2016

A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016


Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

vMannequin: A Fashion Store Concept Design Tool.
Proceedings of the 30th European Conference on Modelling and Simulation, 2016

Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders.
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion, 2016

Using Brain Signals in Adaptive Smart Spaces for Disabled Children.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Recommending Movies Based on Mise-en-Scene Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Dynamic and Interactive Lighting for Fashion Store Windows.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Bridging Physical Space and Digital Landscape to Drive Retail Innovation.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Monitoring and Adaptation in Smart Spaces for Disabled Children.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Wearable Immersive Storytelling for Disabled Children.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Smart Lighting for Fashion Store Windows.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Dolphin Sam: A Smart Pet for Children with Intellectual Disability.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Making Fashion More Trendy through Touchless Interactive Displays Integrated with Mobile Devices.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Integrated Interaction with Large and Small Devices.
Proceedings of the 2015 Workshop on Future Mobile User Interfaces, 2015

Towards a smart retail environment.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Playful Supervised Smart Spaces (P3S) - A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs.
Proceedings of the 2015 Euromicro Conference on Digital System Design, 2015

Decision Making through Polarized Summarization of User Reviews.
Proceedings of the 2nd International Workshop on Decision Making and Recommender Systems, 2015

Toward Effective Movie Recommendations Based on Mise-en-Scène Film Styles.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Interaction Design Patterns in Recommender Systems.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

Blending robots and full-body interaction with large screens for children with intellectual disability.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Interactive storytelling for children: a survey.
Int. J. Arts Technol., 2014

Recommending without short head.
Proceedings of the 23rd International World Wide Web Conference, 2014

Supporting children with complex communication needs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Motion-based touchless interaction for ASD children: a case study.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

From desktop to touchless interfaces: a model based approach.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Personalized interaction on large displays: the StreetSmart project approach.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Polarized review summarization as decision making tool.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Integrating human-robot and motion-based touchless interaction for children with intellectual disability.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

Designing and evaluating touchless playful interaction for ASD children.
Proceedings of the IDC '14, 2014

2013
Evaluating top-n recommendations "when the best are gone".
Proceedings of the Seventh ACM Conference on Recommender Systems, 2013

User-Centric vs. System-Centric Evaluation of Recommender Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Smoothly Extending e-Tourism Services with Personalized Recommendations: A Case Study.
Proceedings of the E-Commerce and Web Technologies - 14th International Conference, 2013

Touchless gestural interaction with small displays: a case study.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Exploring motion-based touchless games for autistic children's learning.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Investigating the Persuasion Potential of Recommender Systems from a Quality Perspective: An Empirical Study.
ACM Trans. Interact. Intell. Syst., 2012

Paper-based multimedia interaction and disabled children: from experience to learning-for-all.
Int. J. Arts Technol., 2012

User effort vs. accuracy in rating-based elicitation.
Proceedings of the Sixth ACM Conference on Recommender Systems, 2012

Decision-Making in Recommender Systems: The Role of User's Goals and Bounded Resources.
Proceedings of the 2nd Workshop on Human Decision Making in Recommender Systems, 2012

"Don't touch the oven": motion-based touchless interaction with household appliances.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

User profiling vs. accuracy in recommender system user experience.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Enterprise Frameworks for Data Intensive Web Applications: an End-User Development Model Based Approach.
J. Web Eng., 2011

Looking for "Good" Recommendations: A Comparative Evaluation of Recommender Systems.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Comparative evaluation of recommender system quality.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Children's co-design and inclusive education.
Proceedings of the Interaction Design and Children, 2011

An open-ended tangible environment for disabled children's learning.
Proceedings of the Interaction Design and Children, 2011

2010
Empirical investigation of web design attributes affecting brand perception.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

One Tool-Many Paradigm: Creativity and Regularity in Youngsters' Hyperstories.
Proceedings of the Interactive Storytelling, 2010

Interactive storytelling for children.
Proceedings of the Interaction Design and Children, 2010

Paper-based multimedia interaction as learning tool for disabled children.
Proceedings of the Interaction Design and Children, 2010

2009
Web Engineering at the Frontier of the Web 2.0: Design Patterns for Online 3D Shared Spaces.
World Wide Web, 2009

Evaluating the communication design of branded websites: a value-based framework.
Proceedings of the 27th Annual International Conference on Design of Communication, 2009

Does Branding Need Web Usability? A Value-Oriented Empirical Study.
Proceedings of the Human-Computer Interaction, 2009

Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project.
Proceedings of the Interactive Storytelling, 2009

Usability, playability, and long-term engagement in computer games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Designing Multichannel Web Applications as "Dialogue Systems": the Idm Model.
Proceedings of the Web Engineering: Modelling and Implementing Web Applications, 2008

Quality and Potential for Adoption of Usability Evaluation Methods.
J. Web Eng., 2008

A survey on web modeling approaches for ubiquitous web applications.
Int. J. Web Inf. Syst., 2008

Value-driven design for "infosuasive" web applications.
Proceedings of the 17th International Conference on World Wide Web, 2008

Investigating success factors for hypermedia development tools.
Proceedings of the HYPERTEXT 2008, 2008

Marginalized young people: inclusion through ICT.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

Broadening children's involvement as design partners: from technology to "experience".
Proceedings of the 7th International Conference on Interaction Design and Children, 2008

2007
Simple, Fast, Cheap: Success Factors for Interactive Multimedia Tools.
PsychNology J., 2007

Industrial A cceptability of Web D esign M ethods: an E mpirical S tudy.
J. Web Eng., 2007

Quality of Web Usability Evaluation Methods: An Empirical Study on MiLE+.
Proceedings of the Web Information Systems Engineering - WISE 2007 Workshops, 2007

Branding and Communication Goals for Content-Intensive Interactive Applications.
Proceedings of the 15th IEEE International Requirements Engineering Conference, 2007

Was Vygotsky Right? Evaluating Learning Effects of Social Interaction in Children Internet Games.
Proceedings of the Human-Computer Interaction, 2007

Interaction paradigms in technology-enhanced social spaces: a case study in museums.
Proceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007

"The Fire and The Mountain": tangible and social interaction in a museum exhibition for children.
Proceedings of the Interaction Design and Children, 2007

Investigating the educational effectiveness of multiplayer online games for children.
Proceedings of the Interaction Design and Children, 2007

2006
Hyperstories and social interaction in 2D and 3D edutainment spaces for children.
Proceedings of the HYPERTEXT 2006, 2006

CHEF: a user centered perspective for Cultural Heritage Enterprise Frameworks.
Proceedings of the working conference on Advanced visual interfaces, 2006

FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces.
Proceedings of the Interaction Design and Children, 2006

2005
A user-friendly enterprise framework for data intensive Web applications.
Proceedings of the 2005 IEEE International Conference on Information Reuse and Integration, 2005

Towards enterprise frameworks for networked hypermedia: a case-study in cultural tourism.
Proceedings of the HYPERTEXT 2005, 2005

Third International Workshop on Authoring of Adaptive and Adaptable Educational Hypermedia.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Ubiquitous Access to Cultural Tourism Portals.
Proceedings of the 15th International Workshop on Database and Expert Systems Applications (DEXA 2004), with CD-ROM, 30 August, 2004

2003
On the Advantages of a Systematic Inspection for Evaluating Hypermedia Usability.
Int. J. Hum. Comput. Interact., 2003

Conceptual Modelling of Services in Multi/Cross Channel Web Applications.
Proceedings of the Eleventh Italian Symposium on Advanced Database Systems, 2003

Integrating user operations in multichannel hypermedia.
Proceedings of the HYPERTEXT 2003, 2003

On the Acceptability of Conceptual Design Models for Web Applications.
Proceedings of the Conceptual Modeling for Novel Application Domains, 2003

2002
SUE inspection: an effective method for systematic usability evaluation of hypermedia.
IEEE Trans. Syst. Man Cybern. Part A, 2002

Meta-modeling Techniques Meet Web Application Design Tools.
Proceedings of the Fundamental Approaches to Software Engineering, 2002

2001
ntroduction.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

From Dust to Stardust: A Collaborative 3D Virtual Museum of Computer Science.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

Supporting Reusable Web Design with HDM-Edit.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

Extending UML for Modeling Web Applications.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

Ubiquitous Web Applications.
Proceedings of the Advances in Databases and Information Systems, 2001

2000
From Web Sites to Web Applications: New Issues for Conceptual Modeling.
Proceedings of the Conceptual Modeling for E-Business and the Web, 2000

Validating the SUE Inspection Technique.
Proceedings of the working conference on Advanced visual interfaces, 2000

1999
Using & Re-using Archive Information for Multimedia Applications: The Virtual Museum of Italian Computer Science History.
Arch. Mus. Informatics, 1999

Inspection by-Reuse: Evaluation Patterns for Hypermedia Synchronization.
Proceedings of the IEEE International Conference on Multimedia Computing and Systems, 1999

User Requirements Acquisition for Museum Hypermedia.
Proceedings of the Cultural Heritage Informatics: Selected Papers from ICHIM 1999. Washington, 1999

Using & Re-Using Archive Information for Multimedia Applications: The Virtual Museum of Italian Computer Science History.
Proceedings of the Cultural Heritage Informatics: Selected Papers from ICHIM 1999. Washington, 1999

Abstract Tasks: A Tool for the Inspection of Web Sites and Off-Line Hypermedia.
Proceedings of the HYPERTEXT '99, 1999

"Modeling-by-Patterns" of Web Applications.
Proceedings of the Advances in Conceptual Modeling: ER '99 Workshops on Evolution and Change in Data Management, 1999

1998
Towards a Software Engineering Approach to Web Site Development.
Proceedings of the 9th International Workshop on Software Specification and Design, 1998

A Framework for Hypermedia Design and Usability Evaluation.
Proceedings of the Designing Effective and Usable Multimedia Systems: Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems, 1998

Model-based heuristic evaluation of hypermedia usability.
Proceedings of the working conference on Advanced visual interfaces 1998, L'Aquila, Italy, May 24, 1998

1997
A systematic method for hypermedia usability evaluation.
New Rev. Hypermedia Multim., 1997

Team-based Coordinated Development of Hypermedia: Lessons Learned from Piero della Francesca's "Agostinian Polyptych".
Proceedings of the Museum Interactive Multimedia: Cultural Heritage Systems Design and Interfaces. Selected Papers from the Fourth International Conference on Hypermedia and Interactivity in Museums, 1997

Designing Model Hypermedia Applications.
Proceedings of the Hypertext 97, 1997

1996
Navigation in hypermedia applications: Modeling and semantics.
J. Organ. Comput. Electron. Commer., 1996

Information Reuse in Hypermedia Applications.
Proceedings of the Hypertext '96, 1996

Modal navigation for hypermedia applications.
Proceedings of the workshop on Advanced visual interfaces 1996, 1996

1995
Hypermedia Design, Analysis, and Evaluation Issues.
Commun. ACM, 1995

Design of Hypermedia Applications: A Tutorial.
Proceedings of the Atti del Terzo Convegno Nazionale su Sistemi Evoluti per Basi di Dati, 1995

User Interaction Styles in Museum Hypermedia.
Proceedings of the Multimedia Computing and Museums. Selected Papers from the Third International Conference on Hypermedia and Interactivity in Museums, 1995

Hypermedia Application Design: a Structured Approach.
Designing User Interfaces for Hypermedia, 1995

1994
Using and Developing Hypermedia Points of Information: Lessons Learned.
Proceedings of the International Conference on Information and Communications Technologies in Tourism, 1994

Adding Multimedia Collections to the Dexter Model.
Proceedings of the ECHT '94: European Conference on Hypertext Technology, 1994

1993
HDM - A Model-Based Approach to Hypertext Application Design.
ACM Trans. Inf. Syst., 1993

HIFI: Hypertext Interface for Information Systems.
IEEE Softw., 1993

HyperMilano: Hypermedia Navigation in a City Information Point.
Proceedings of the Museums and Interactive Multimedia. Proceedings of the Sixth International Conference of the MDA and the Second International Conference on Hypermedia and Interactivity in Museums, 1993

Dynamic Hypermedia From a Museum Database: The Gold of Greece Application.
Proceedings of the Museums and Interactive Multimedia. Proceedings of the Sixth International Conference of the MDA and the Second International Conference on Hypermedia and Interactivity in Museums, 1993

HDM2: Extending the E-R Approach to Hypermedia Application Design.
Proceedings of the Entity-Relationship Approach, 1993

1992
Hypertext Development Using a Model-based Approach.
Softw. Pract. Exp., 1992

Hypermedia Readability (Panel).
Proceedings of the ECHT '92: European Conference on Hypertext Technology, November 30, 1992

1991
Authoring-in-the-large: software engineering techniques for hypertext application design.
Proceedings of the 6th International Workshop on Software Specification and Design, 1991

HDM - A Model for the Design of Hypertext Applications.
Proceedings of the Hypertext'91 Proceedings, San Antonio, Texas, USA, 1991

1989
Expert dictionaries: knowledge based tools for explanation and maintenance of complex application environments.
Proceedings of the Second International Conference on Industrial & Engineering Applications of Artificial Intelligence & Expert Systems, IEA/AIE 1989, June 6-9, 1989, Tullahoma, TN, USA, 1989

1987
On the Specification of Real-Time Systems Using Logic Programming.
Proceedings of the ESEC '87, 1987


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