Fotos Frangoudes
Orcid: 0000-0002-2543-8194
According to our database1,
Fotos Frangoudes
authored at least 18 papers
between 2012 and 2024.
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Bibliography
2024
Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation.
Pers. Ubiquitous Comput., August, 2024
2023
Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia.
Virtual Real., March, 2023
Virtual Worlds, 2023
ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented Reality.
Proceedings of the 3rd International Conference on Interactive Media, 2023
Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula.
Proceedings of the 24th International Conference on Digital Signal Processing, 2023
2022
"Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic.
Int. J. Hum. Comput. Stud., 2022
IEEE Access, 2022
Free of Walls: Participatory Design of an Out-World Experience via Virtual Reality for Dementia In-patients.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022
Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.
Proceedings of the 2nd International Conference on Interactive Media, 2022
The Ledra Palace project: Using emerging technologies to communicate exhibition content-Evaluation of results.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Proceedings of the 2nd International Conference on Interactive Media, 2022
2021
Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs).
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021
2020
Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020
2014
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014
2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Behavioral-based cheating detection in online first person shooters using machine learning techniques.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
2012
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012