Fotos Frangoudes

Orcid: 0000-0002-2543-8194

According to our database1, Fotos Frangoudes authored at least 18 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Virtual reality reusable e-resources for clinical skills training: a mixed-methods evaluation.
Pers. Ubiquitous Comput., August, 2024

2023
Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia.
Virtual Real., March, 2023

Eliciting Co-Creation Best Practices of Virtual Reality Reusable e-Resources.
Virtual Worlds, 2023

ReInHerit a Museum: Enhancing Museum Experience and Broadening Audience Participation Through an Immersive Performance using Media-Art, and Augmented Reality.
Proceedings of the 3rd International Conference on Interactive Media, 2023

Evaluation of Virtual Reality via 360° videos Reusable e-Resources Embedded in Healthcare Curricula.
Proceedings of the 24th International Conference on Digital Signal Processing, 2023

2022
"Bring me sunshine, bring me (physical) strength": The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic.
Int. J. Hum. Comput. Stud., 2022

Assessing Human Motion During Exercise Using Machine Learning: A Literature Review.
IEEE Access, 2022

Free of Walls: Participatory Design of an Out-World Experience via Virtual Reality for Dementia In-patients.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022

Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula.
Proceedings of the 2nd International Conference on Interactive Media, 2022

The Ledra Palace project: Using emerging technologies to communicate exhibition content-Evaluation of results.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Towards Engaging Intangible Holographic Public Displays.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
Technical Guidelines for the Creation and Deployment of 360° Video-Based Virtual Reality (VR) Reusable Learning Objects (RLOs).
Proceedings of the Mobility for Smart Cities and Regional Development - Challenges for Higher Education, 2021

An Overview of the Use of Chatbots in Medical and Healthcare Education.
Proceedings of the Learning and Collaboration Technologies: Games and Virtual Environments for Learning, 2021

2020
Dementia: I Am Physically Fading. Can Virtual Reality Help? Physical Training for People with Dementia in Confined Mental Health Units.
Proceedings of the Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies, 2020

2014
Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

2013
Skyfarer: a mixed reality shoulder exercise game.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

Behavioral-based cheating detection in online first person shooters using machine learning techniques.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
TEAM-IT : Location-Based Gaming in Real and Virtual Environments.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012


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