Fotis Spyridonis

Orcid: 0000-0003-4253-365X

According to our database1, Fotis Spyridonis authored at least 23 papers between 2008 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2025
Web accessibility barriers and their cross-disability impact in eSystems: A scoping review.
Comput. Stand. Interfaces, 2025

2024
PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety.
Virtual Real., June, 2024

On Perceived AV Synchronization in 360° Multimedia.
IEEE Multim., 2024

2023
Virtually secure: A taxonomic assessment of cybersecurity challenges in virtual reality environments.
Comput. Secur., 2023

Guidelines for conducting biofeedback-enhanced QoE studies in mulsemedia-enhanced virtual reality.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023

2022
A framework and serious game for decision making in stressful situations; a fire evacuation scenario.
Int. J. Hum. Comput. Stud., 2022

2021
When Scents Help Me Remember My Password.
ACM Trans. Appl. Percept., 2021

A serious game to improve engagement with web accessibility guidelines.
Behav. Inf. Technol., 2021

2019
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Efficient In-Game Communication in Collaborative Online Multiplayer Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

2017
The gamification of accessibility design: A proposed framework.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2016
A Multi Platform Pain Assessment Tool using Bespoke Gaming Sensors.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

2015
Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework.
Comput. Stand. Interfaces, 2015

Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

A Mobile Visual Diary for Personal Pain Management.
Proceedings of the Digital Human Modeling - Applications in Health, Safety, Ergonomics and Risk Management: Ergonomics and Health, 2015

2014
PainDroid: an android-based virtual reality application for pain assessment.
Multim. Tools Appl., 2014

Designing accessible ICT products and services: the VERITAS accessibility testing platform.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Paindroid: A Mobile Tool for Pain Visualization and Management.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

2012
An interactive 3-D application for pain management: Results from a pilot study in spinal cord injury rehabilitation.
Comput. Methods Programs Biomed., 2012

Evaluating the usability of a Virtual Reality-based Android application in managing the pain experience of wheelchair users.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012

2011
3-D Pain Drawings and Seating Pressure Maps: Relationships and Challenges.
IEEE Trans. Inf. Technol. Biomed., 2011

2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2008
3-D Pain Drawings - Mobile Data Collection Using a PDA.
IEEE Trans. Inf. Technol. Biomed., 2008


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