Fotis Liarokapis
Orcid: 0000-0003-3617-2261Affiliations:
- Masaryk University, Faculty of Informatics, Brno, Czech Republic
According to our database1,
Fotis Liarokapis
authored at least 133 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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Bibliography
2024
Pers. Ubiquitous Comput., August, 2024
Assessing User Experience and Cognitive Workload in Virtual Reality Digital Storytelling.
Int. J. Hum. Comput. Interact., March, 2024
Int. J. Hum. Comput. Interact., March, 2024
XR5.0: Human-Centric AI-Enabled Extended Reality Applications for the Industry 5.0 Era.
ERCIM News, 2024
IEEE Computer Graphics and Applications, 2024
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents.
Proceedings of the 45th Annual Conference of the European Association for Computer Graphics, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Multimodal Technol. Interact., December, 2023
Comput. Graph., November, 2023
SN Comput. Sci., 2023
Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and Collaboration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
The Funneling Effect: A prototype implementation of an illusory sense of touch in virtual reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023
Proceedings of the 3rd International Conference on Interactive Media, 2023
2022
Enhancing the learning process of folk dances using augmented reality and non-invasive brain stimulation.
Entertain. Comput., 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
2021
Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments.
J. Multimodal User Interfaces, 2021
Study of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imaging.
Int. J. Hum. Comput. Interact., 2021
IEEE Access, 2021
Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites.
IEEE Access, 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021
Comparative Study of the Interaction of Digital Natives with Mainstream Web Mapping Services.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021
BCIManager: A library for development of brain-computer interfacing applications in Unity.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the Intelligent Computing for Interactive System Design: Statistics, 2021
2020
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion.
Sensors, 2020
Pers. Ubiquitous Comput., 2020
Examination of electrodermal and cardio-vascular reactivity in virtual reality through a combined stress induction protocol.
J. Ambient Intell. Humaniz. Comput., 2020
Social Environment Simulation in VR Elicits a Distinct Reaction in Subjects with Different Levels of Anxiety and Somatoform Dissociation.
Int. J. Hum. Comput. Interact., 2020
Underwater Augmented Reality for improving the diving experience in submerged archaeological sites.
CoRR, 2020
IEEE Computer Graphics and Applications, 2020
IEEE Computer Graphics and Applications, 2020
Proceedings of the 24th International Conference on Information Visualisation, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020
Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Visual Computing for Cultural Heritage, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Frontiers ICT, 2019
Assessing the perceived realism of agent grouping dynamics for adaptation and simulation.
Entertain. Comput., 2019
Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019
Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Virtual Real., 2018
Frontiers Robotics AI, 2018
IEEE Computer Graphics and Applications, 2018
Comput. Graph., 2018
Comput. Graph., 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the GCH 2018, 2018
Proceedings of the 9th IEEE International Conference on Intelligent Systems, 2018
Proceedings of the Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018), 2018
2017
EEG correlates of video game experience and user profile in motor-imagery-based brain-computer interaction.
Vis. Comput., 2017
J. Comput. High. Educ., 2017
Int. J. Arts Technol., 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
BrainChat - A Collaborative Augmented Reality Brain Interface for Message Communication.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017
Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
Examining the effect of body ownership in immersive virtual and augmented reality environments.
Vis. Comput., 2016
J. Multimodal User Interfaces, 2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016
Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
2015
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proceedings of the 19th International Conference on Information Visualisation, 2015
Proceedings of the 19th International Conference on Information Visualisation, 2015
2014
Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study.
Entertain. Comput., 2014
Evaluation of commercial brain-computer interfaces in real and virtual world environment: A pilot study.
Comput. Electr. Eng., 2014
Fostering Science Teachers' Design for Inquiry-Based Learning by Using a Serious Game.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters.
Proceedings of the Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, 2014
2013
A perceptual study into the behaviour of autonomous agents within a virtual urban environment.
Proceedings of the IEEE 14th International Symposium on "A World of Wireless, 2013
An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City.
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013
2012
Comput. Graph. Forum, 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture.
Proceedings of the 13th International Symposium on Virtual Reality, 2012
Proceedings of the 11th IEEE International Conference on Trust, 2012
2011
Proceedings of the Intelligent Computer Graphics 2011, 2011
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
Virtual Real., 2010
Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world.
Br. J. Educ. Technol., 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009
2008
Personalizing Virtual and Augmented Reality for Cultural Heritage Indoor and Outdoor Experiences.
Proceedings of the 9th International Symposium on Virtual Reality, 2008
Proceedings of the 12th International Conference on Information Visualisation, 2008
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
2007
Virtual Real., 2007
Proceedings of the 8th International Symposium on Virtual Reality, 2007
Proceedings of the 25th Annual International Conference on Design of Communication, 2007
2006
J. Virtual Real. Broadcast., 2006
Mixed reality for exploring urban environments.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006
2005
Augmented reality interfaces : architectures for visualising and interacting with virtual information.
PhD thesis, 2005
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005
Proceedings of the 9th International Conference on Information Visualisation, 2005
2004
Proceedings of the 5th International Symposium on Virtual Reality, 2004
ARCOLite - An XML Based System for Building and Presenting Virtual Museum Exhibitions Using Web3D and Augmented Reality.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004
Proceedings of the 8th International Conference on Information Visualisation, 2004
ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004