Fotini Paraskeva
According to our database1,
Fotini Paraskeva
authored at least 18 papers
between 2007 and 2019.
Collaborative distances:
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Bibliography
2019
Motivating Engineer Students in E-learning Courses with Problem Based Learning and Self-Regulated Learning on the apT2CLE4'Research Methods' Environment.
Proceedings of the Learning Technology for Education Challenges, 2019
Gamification Design Framework Based on Self Determination Theory for Adult Motivation.
Proceedings of the Learning Technology for Education Challenges, 2019
Poster: Exploring the Educational Affordances of an Academic ePortfolio for Engineer Students Through a Self-regulated Learning Framework.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
Smart Learning Environments: A Blend of ICT Achievements and Smart Pedagogy for the World Sustainable Development.
Proceedings of the Human Interaction and Emerging Technologies, 2019
2018
Designing a Conceptual Framework to Enhance Teacher Professional Development in a 3D VLE.
Proceedings of the Learning Technology for Education Challenges, 2018
Proceedings of the Learning Technology for Education Challenges, 2018
2017
Applying PBL and SRL to Enhance Learning Strategies and Collaboration in a Blended Learning Environment.
Proceedings of the Learning Technology for Education Challenges, 2017
Problem-Based Learning in Language Instruction: A Collaboration and Language Learning Skills Framework in a CSCL Environment.
Proceedings of the Learning Technology for Education Challenges, 2017
"Developing Interdisciplinary Instructional Design Through Creative Problem-Solving by the Pillars of STEAM Methodology".
Proceedings of the Interactive Mobile Communication Technologies and Learning - Proceedings of the 11th IMCL Conference, 30 November, 2017
2016
A Case of Emotional Intelligence for Teachers' Professional Development: Emotions and Connections are Ubiquitous in Second Life.
Proceedings of the Learning Technology for Education in Cloud - The Changing Face of Education, 2016
2015
Designing a PBLJii Script in a CSCL Environment for Bolstering Collaboration and Communication Skills.
Proceedings of the Learning Technology for Education in Cloud - 4th International Workshop, 2015
Managing Time Through a Self-regulated Oriented ePortfolio for Undergraduate Students.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015
2014
Introducing New Digital Challenges for Reading Comprehension: A Case Study with Dedicated E-Readers.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Implementing a Self-Regulated Oriented ePortfolio: The Design of an Affective Goal-Setting Plugin.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
2010
Proceedings of the 14th Panhellenic Conference on Informatics, 2010
Intrinsic Motivation and the Sense of Community in Multiplayer Games: An Extended Framework for Educational Game Design.
Proceedings of the 14th Panhellenic Conference on Informatics, 2010
2008
A Computational Experiment to Describe Opinion Formation Using a Master Equation and Monte Carlo Simulations.
Proceedings of the Emerging Technologies and Information Systems for the Knowledge Society, 2008
2007
Digital games: Developing the Issues of Socio-cognitive Learning Theory in an Attempt to Shift an Entertainment Gadget to an Educational Tool.
Proceedings of the DIGITEL 2007, 2007