Fong Lok Lee

According to our database1, Fong Lok Lee authored at least 23 papers between 1996 and 2011.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2011
A Case Study of an Academic Achievement-oriented Student in Game-based Learning.
Proceedings of the ICALT 2011, 2011

2010
An Evaluative Study on VISOLE - Virtual Interactive Student-Oriented Learning Environment.
IEEE Trans. Learn. Technol., 2010

Using Posting Templates for Enhancing Students' Argumentative Elaborations in Computer-Supported Collaborative Inquiry Learning.
Res. Pract. Technol. Enhanc. Learn., 2010

A Case Study of a Non-gamer Student's Learning Process in VISOLE.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2008
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy.
Virtual Real., 2008

Harnessing Computer Games in Education.
Int. J. Distance Educ. Technol., 2008

VISOLE: An Example of Hybrid Learning.
Proceedings of the Hybrid Learning and Education, First International Conference, 2008

Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
A Pilot Study on Virtual Interactive Student-Oriented Learning Environment.
Proceedings of the DIGITEL 2007, 2007

2006
Capacity Building for Lifelong Learning: A Study of Practitioners' Perceptions on Information Literacy Framework.
Informatics Educ., 2006

The Effectiveness of Knowledge Building through Computer Supported Collaborative Learning among Elementary Students: A Case Study.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

Using Interactive Whiteboards (IWB) to Enhance Learning and Teaching in Hong Kong Schools.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning.
Proceedings of the Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding, 2006

VISOLE: A New Game-based Situated Learning Paradigm.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Exploring the Fourth Dimension: The Design of a Multimedia Learning System for Generalization.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Learning Online: A Comparative Study of a Situated Game-Based Approach and a Traditional Web-Based Approach.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Design Strategies and Principles in VISOLE.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

A Study of the Development of an Information Literacy Framework for Hong Kong Students.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

The Implementation of an Information Literacy Framework: Key Issues in Professional Development.
Proceedings of the Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences, 2005

2002
Diagnosing Student's Algebra Errors on the Web.
Proceedings of the International Conference on Computers in Education, 2002

1996
Electronic homework: an intelligent tutoring system in mathematics.
PhD thesis, 1996


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