Florian Rupp

Orcid: 0000-0002-5111-6041

According to our database1, Florian Rupp authored at least 14 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Implementing Data Workflows and Data Model Extensions with RDF-star.
Electron. Libr., 2024

Unveiling the Decision-Making Process in Reinforcement Learning with Genetic Programming.
Proceedings of the Advances in Swarm Intelligence, 2024

It might be balanced, but is it actually good? An Empirical Evaluation of Game Level Balancing.
Proceedings of the IEEE Conference on Games, 2024

G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2024

GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2024

2023
Balancing of competitive two-player Game Levels with Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2023

2022
Easy and Complex: New Perspectives for Metadata Modeling Using RDF-Star and Named Graphs.
Proceedings of the Knowledge Graphs and Semantic Web, 2022

2020
Some Strategic Decision Problems in Networks.
Trans. Comput. Collect. Intell., 2020

Imaginary Powers of the Dedekind Eta Function.
Exp. Math., 2020

2019
Power in Networks: A PGI Analysis of Krackhardt's Kite Network.
Trans. Comput. Collect. Intell., 2019

2018
Non-standard pseudo random number generators revisited for GPUs.
Future Gener. Comput. Syst., 2018

2016
Solving Random Ordinary Differential Equations on GPU Clusters using Multiple Levels of Parallelism.
SIAM J. Sci. Comput., 2016

Kaizen teaching and the learning habits of engineering students in a freshman mathematics course.
Central Eur. J. Oper. Res., 2016

2014
GPU Optimization of Pseudo Random Number Generators for Random Ordinary Differential Equations.
Proceedings of the International Conference on Computational Science, 2014


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