Florian Kern

Orcid: 0000-0001-7092-4872

According to our database1, Florian Kern authored at least 12 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2024
Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence Complexities.
IEEE Trans. Vis. Comput. Graph., May, 2024

Pipelining Processors for Decomposing Character Animation.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Analysis of Immersive Mid-Air Sketching Behavior, Sketch Quality, and User Experience in Design Ideation Tasks.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Virtual-to-Physical Surface Alignment and Refinement Techniques for Handwriting, Sketching, and Selection in XR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Reality Stack I/O: A Versatile and Modular Framework for Simplifying and Unifying XR Applications and Research.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2021
Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces.
Frontiers Virtual Real., 2021

3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2019
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
A Location-Based VR Museum.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018


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