Florian Daiber

Orcid: 0000-0001-5202-7326

Affiliations:
  • German Research Center for Artificial Intelligence (DFKI), Saarbrücken, Germany


According to our database1, Florian Daiber authored at least 78 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
FitSight: Tracking and Feedback Engine for Personalized Fitness Training.
Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization, 2024

Virtual Breeding Nursery: Towards a VR Digital Twin for Plant Breeding.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Towards Remote Expert Supported Autonomous Assistant Robots in Shopping Environments.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024


Why Movement-Based Design!? Exploring Methods and Experiences in MBD✱.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Reach Prediction using Finger Motion Dynamics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs.
Frontiers Virtual Real., 2022

New Trends in HCI and Sports.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Erste Schritte zu einem virtuellen Zuchtgarten.
Proceedings of the 42. GIL-Jahrestagung, 2022

InfinityWall - Vertical Locomotion in Virtual Reality using a Rock Climbing Treadmill.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types.
User Model. User Adapt. Interact., 2021

Understanding User Requirements for Self-Created IoT Health Assistant Systems.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated Driving.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

Out of Your Mind!? Embodied Interaction in Sports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VirtualLadder: Using Interactive Projections for Agility Ladder Training.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Everyday Proxy Objects for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Safe Handover in Mixed-Initiative Control for Cyber-Physical Systems.
CoRR, 2020

The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

International Workshop on Cross-Reality (XR) Interaction.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

A Study on Real-Time Visualizations During Sports Activities on Smartwatches.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Mobile and Wearable Interactions in the Retail Domain.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

A Virtual Reality Couch Configurator Leveraging Passive Haptic Feedback.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Demonstration of Drag: on - A VR Controller Providing Haptic Feedback Based on Drag and Weight Shift.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

The Importance of Virtual Hands and Feet for Virtual Reality Climbing.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Everyday Proxy Objects for Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

The Jungle Warm-Up Run: Augmenting Athletes with Coach-Guided Dynamic Game Elements.
Proceedings of the Augmented Humans International Conference, 2020

2019
Exploring Visual Guidance in 360-degree Videos.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

LIVE: the Human Role in Learning in Immersive Virtual Environments.
Proceedings of the Symposium on Spatial User Interaction, 2019

Slackliner 2.0: Real-time Training Assistance through Life-size Feedback.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Slackliner: Using Whole-body Gestures for Interactive Slackline Training.
Proceedings of the Symposium on Spatial User Interaction, 2018

Slackliner - An Interactive Slackline Training Assistant.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Error-aware gaze-based interfaces for robust mobile gaze interaction.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

HCI Outdoors: Understanding Human-Computer Interaction in Outdoor Recreation.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A virtual reality shopping experience using the apartment metaphor.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

2017
FootStriker: An EMS-based Foot Strike Assistant for Running.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

ClimbVis: Investigating In-situ Visualizations for Understanding Climbing Movements by Demonstration.
Proceedings of the Interactive Surfaces and Spaces, 2017

FootStriker: A Wearable EMS-based Foot Strike Assistant for Running.
Proceedings of the Interactive Surfaces and Spaces, 2017

Exploring task performance and user's preference of mid-air hand interaction in a 3D docking task experiment.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Spatial user interaction panel.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

FootStriker: an EMS-based assistance system for real-time running style correction.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Tutorial on wearable computing in sports.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

FootStriker: an EMS-based foot strike assistant for running.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

ARTopos: augmented reality terrain map visualization for collaborative route planning.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Slackliner: an interactive assistant for slackline training.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Follow the pioneers: towards personalized crowd-sourced route generation for mountaineers.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

UbiMount: 2nd workshop on ubiquitous computing in the mountains.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Exploring Rock Climbing in Mixed Reality Environments.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

SIG on Interactive Computing in Outdoor Recreation.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Exploring 3D manipulation on large stereoscopic displays.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Interfaces for assessing the rated perceived exertion (RPE) during high-intensity activities.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Prediction of gaze estimation error for error-aware gaze-based interfaces.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

betaCube: Enhancing Training for Climbing by a Self-Calibrating Camera-Projection Unit.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Touching the 3rd dimension: interaction with stereoscopic data on and above Interactive surfaces.
PhD thesis, 2015

HoverSpace - Analyses of the Perceived Spatial Affordances of Hover Interaction Above Tabletop Surfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Interacting with 3D Content on Stereoscopic Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

2013
Interactive surfaces for interaction with stereoscopic 3d (ISIS3D): tutorial and workshop at its 2013.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Cyclo: a personal bike coach through the glass.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Touch the 3rd Dimension! Understanding Stereoscopic 3D Touchscreen Interaction.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Is autostereoscopy useful for handheld AR?
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Augmented reality-based advertising strategies for paper leaflets.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

BouldAR: using augmented reality to support collaborative boulder training.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Context-Sensitive Display Environments.
Proceedings of the Ubiquitous Display Environments, 2012

Shift 'n' touch: combining Wii Balance Board and Cubtile.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Designing gestures for mobile 3D gaming.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

TouchPosing: multi-modal interaction with geospatial data.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Using intelligent natural user interfaces to support sales conversations.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

Balloon selection revisited: multi-touch selection techniques for stereoscopic data.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Towards a Framework for Whole Body Interaction with Geospatial Data.
Proceedings of the Whole Body Interaction, 2011

Interaction with stereoscopic data on and above multi-touch surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Touching the 3rd dimension (T3D).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
GlobalData: multi-user interaction with geographic information systems on interactive surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Touching Floating Objects in Projection-based Virtual Reality Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
Building Interactive Multi-Touch Surfaces.
J. Graphics, GPU, & Game Tools, 2009

Whole Body Interaction with Geospatial Data.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

Using hands and feet to navigate and manipulate spatial data.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009


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