Florian Brühlmann
Orcid: 0000-0001-8945-3273
According to our database1,
Florian Brühlmann
authored at least 33 papers
between 2013 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
-
on dl.acm.org
On csauthors.net:
Bibliography
2024
Development and Validation of a Positive-Item Version of the Visual Aesthetics of Websites Inventory: The VisAWI-Pos.
Int. J. Hum. Comput. Interact., October, 2024
Measurement practices in user experience (UX) research: a systematic quantitative literature review.
Frontiers Comput. Sci., 2024
CoRR, 2024
Bringing Video Browsing to Virtual Reality: Empirical Evaluation of a Novel Multimedia Drawer.
Proceedings of the 2024 International Conference on Multimedia Retrieval, 2024
Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game Players.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The psychology of esports players' <i>ELO Hell</i>: Motivated bias in <i>League of Legends</i> and its impact on players' overestimation of skill.
Comput. Hum. Behav., October, 2023
How compliance with web accessibility standards shapes the experiences of users with and without disabilities.
Int. J. Hum. Comput. Stud., 2023
Frontiers Comput. Sci., 2023
Is a Mean Difference of 0.46 Relevant? Towards Determining the Smallest Effect Size of Interest for Visual Aesthetics of Websites.
CoRR, 2023
Certification Labels for Trustworthy AI: Insights From an Empirical Mixed-Method Study.
Proceedings of the 2023 ACM Conference on Fairness, Accountability, and Transparency, 2023
Proceedings of the 2nd European Workshop on Algorithmic Fairness, 2023
Trust Issues with Trust Scales: Examining the Psychometric Quality of Trust Measures in the Context of AI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media.
Frontiers Virtual Real., 2022
Trust and Reliance in XAI - Distinguishing Between Attitudinal and Behavioral Measures.
CoRR, 2022
LoL, Why Do You Even Play? Validating the Motives for Online Gaming Questionnaire in the Context of League of Legends.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Independent Validation of the Video Game Dispositional Flow Scale With League of Legends Players.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition.
Internet High. Educ., 2021
Measuring Players' Experience of Need Satisfaction in Digital Games: An Analysis of the Factor Structure of the UPEQ.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2020
My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments.
Proceedings of the Computers Helping People with Special Needs, 2020
2019
Comput. Hum. Behav., 2019
Comput. Educ., 2019
2018
How to Use Plain and Easy-to-Read Language for a Positive User Experience on Websites.
Proceedings of the Computers Helping People with Special Needs, 2018
Systematic Review and Validation of the Game Experience Questionnaire (GEQ) - Implications for Citation and Reporting Practice.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI).
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Towards understanding the effects of individual gamification elements on intrinsic motivation and performance.
Comput. Hum. Behav., 2017
A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Measuring user rated language quality: Development and validation of the user interface Language Quality Survey (LQS).
Int. J. Hum. Comput. Stud., 2016
2015
How to Measure the Game Experience?: Analysis of the Factor Structure of Two Questionnaires.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2013
Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements.
Proceedings of the First International Conference on Gameful Design, 2013
Disassembling gamification: the effects of points and meaning on user motivation and performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013