Florian Block
Orcid: 0000-0003-0348-6731Affiliations:
- University of York, UK
According to our database1,
Florian Block
authored at least 36 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2.
Proc. ACM Hum. Comput. Interact., 2024
From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
2023
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics.
CoRR, 2023
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2021
IEEE Trans. Games, 2021
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021
2020
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020
Proceedings of the Intelligent Computing, 2020
2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
2018
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018
2017
Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games.
CoRR, 2017
2015
"Whoa! We're going deep in the trees!": Patterns of collaboration around an interactive information visualization exhibit.
Int. J. Comput. Support. Collab. Learn., 2015
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2013
Going Deep: Supporting Collaborative Exploration of Evolution in Natural History Museums.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the Interactive Tabletops and Surfaces, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010
2009
Proceedings of the Human-Computer Interaction, 2009
2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006
2004
Proceedings of the Ambient Intelligence: Second European Symposium, 2004