Florian Berger

Orcid: 0009-0006-9663-7947

According to our database1, Florian Berger authored at least 22 papers between 2004 and 2024.

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Bibliography

2024
Same Same but Different: A Comparative Analysis of Static Type Checkers in Erlang.
Proceedings of the 23rd ACM SIGPLAN International Workshop on Erlang, 2024

2021
Back to Basics: Explainable AI for Adaptive Serious Games.
Proceedings of the Serious Games - Joint International Conference, 2021

Blind Spot: An Interactive Gaze-aware Experience.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2018
Generating Structured Data by Nontechnical Experts in Research Settings.
i-com, 2018

Clustering students' open-ended questionnaire answers.
CoRR, 2018

2017
Chemomechanical regulation of myosin Ic cross-bridges: Deducing the elastic properties of an ensemble from single-molecule mechanisms.
PLoS Comput. Biol., 2017

Toward Cyber-Physical Research Practice based on Mixed Reality.
Proceedings of the Mensch und Computer 2017, 2017

2012
Towards an Open Source Game Engine for Teaching and Research.
Trans. Edutainment, 2012

Evaluating an Implementation of an Adaptive Game-Based Learning Architecture.
Proceedings of the User Modeling, Adaptation, and Personalization, 2012

Spaxels, Pixels in Space - A Novel Mode of Spatial Display.
Proceedings of the SIGMAP and WINSYS 2012, 2012

Implementing High-Resolution Adaptivity in Game-Based Learning.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2010
Path planning with spatial and temporal constraints.
PhD thesis, 2010

A traveller's problem.
Proceedings of the 26th ACM Symposium on Computational Geometry, 2010

2009
A meeting scheduling problem respecting time and space.
GeoInformatica, 2009

How Many Lions Are Needed to Clear a Grid?
Algorithms, 2009

Hands-on Interactive Storytelling Techniques.
Proceedings of the Interactive Storytelling, 2009

Adaptivity in Game-Based Learning: A New Perspective on Story.
Proceedings of the Interactive Storytelling, 2009

CharanisML: A Flexible Virtual Actor Control Interface.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines.
Proceedings of the Interactive Storytelling, 2008

Workshop: Pen-and-Paper Role-Playing.
Proceedings of the Interactive Storytelling, 2008

2007
Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2004
Compression of map images for real-time applications.
Image Vis. Comput., 2004


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