Florian 'Floyd' Mueller
Orcid: 0000-0001-6472-3476Affiliations:
- Monash University, Australia
- Royal Melbourne Institute of Technology, Exertion Games Lab, Australia
According to our database1,
Florian 'Floyd' Mueller
authored at least 284 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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Bibliography
2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
pic2eat: Facilitating Social Ice-breaking through Collaborative Design of 3D Printed Appetizer.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
From Plating to Tasting: Towards Understanding the Choreography of Computational Food.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
GustosonicSense: Towards understanding the design of playful gustosonic eating experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality.
Proceedings of the Augmented Humans International Conference 2024, 2024
PneuExtensio: Designing Pneumatic-based Bodily Extensions to Facilitate Embodiment across Everyday Life Experiences.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Shared Bodily Fusion: Leveraging Inter-Body Electrical Muscle Stimulation for Social Play.
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective.
ACM Trans. Comput. Hum. Interact., December, 2023
ACM Trans. Comput. Hum. Interact., October, 2023
ACM Trans. Comput. Hum. Interact., August, 2023
Proc. ACM Hum. Comput. Interact., 2023
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System.
Proc. ACM Hum. Comput. Interact., 2023
Int. J. Hum. Comput. Stud., 2023
Dagstuhl Reports, 2023
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
Integrated Exertion - Understanding the Design of Human-Computer Integration in an Exertion Context.
ACM Trans. Comput. Hum. Interact., December, 2022
Eat-IT: Towards Understanding Interactive Technology and Food (Dagstuhl Seminar 22272).
Dagstuhl Reports, July, 2022
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Machine In The Middle: Exploring Dark Patterns of Emotional Human-Computer Integration Through Media Art.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
Designing for Bouldering: Supporting Kinesthetic Learning of Action Sport Enthusiasts.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022
2021
Int. J. Hum. Comput. Stud., 2021
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021
What Can HCI Learn from Sexual Consent?: A Feminist Process of Embodied Consent for Interactions with Emerging Technologies.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
ACM Trans. Comput. Hum. Interact., 2020
Shelfie: A Framework for Designing Material Representations of Physical Activity Data.
ACM Trans. Comput. Hum. Interact., 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game".
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Introducing Peripheral Awareness as a Neurological State for Human-computer Integration.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
<i>iScream!</i>: Towards the Design of Playful Gustosonic Experiences with Ice Cream.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
2018
Interactions, 2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented Reality.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
"I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
How Far Is Up?: Bringing the Counterpointed Triad Technique to Digital Storybook Apps.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18).
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
Proceedings of the Australasian Computer Science Week Multiconference, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Interactions, 2017
Enhancing player engagement through game balancing in digitally augmented physical games.
Int. J. Hum. Comput. Stud., 2017
10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
<i>EdiPulse</i>: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
Inner disturbance: towards understanding the design of vertigo games through a novel balancing game.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Technology meets adventure: learnings from an earthquake-interrupted Mt. everest expedition.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
Proceedings of the Companion Publication of the 2014 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Hum. Comput. Interact., 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Cross-Cultural User Experience Design Helping Product Designers to Consider Cultural Differences.
Proceedings of the Cross-Cultural Design Methods, Practice and Impact, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Crowdsourcing Synchronous Spectator Support: (go on, go on, you're the best)<sup>n-1</sup>.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014
Displaying heart rate data on a bicycle helmet to support social exertion experiences.
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the Eighth International Conference on Tangible, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014
Proceedings of the 2014 Conference on Interactive Entertainment, 2014
Preliminary results from a study of the impact of digital activity trackers on health risk status.
Proceedings of the Investing in E-Health: People, Knowledge and Technology for a Healthy Future, 2014
Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Three Themes for Designing Games That Aim to Promote a Positive Body Perception in Hospitalized Children.
Proceedings of the Persuasive Technology - 8th International Conference, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Combining moving bodies with digital elements: design space between players and screens.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Adding an interactive display to a public basketball hoop can motivate players and foster community.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Musical embrace: socially awkward interactions through physical proximity to drive digital play.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 4th International Conference on Fun and Games, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the Interaction Design and Children, 2011
2010
An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game.
Proceedings of the Engineering of Mixed Reality Systems, 2010
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010
Pers. Ubiquitous Comput., 2010
Int. J. Arts Technol., 2010
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis.
Comput. Entertain., 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007
Proceedings of the 4th Australasian Conference on Interactive Entertainment, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Jogging over a distance: supporting a "jogging together" experience although being apart.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
Auf die harte Tour - Physisch anstrengende Netzwerkspiele (Exertion Interfaces for Networked Games).
i-com, 2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
2001
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001
2000
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000