Flavien Lécuyer

Orcid: 0000-0002-4659-3820

According to our database1, Flavien Lécuyer authored at least 12 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
"Not my fault!" "All thanks to me!": Studying Agency, Satisfaction and Self-Serving Attributional Bias with Rigged Archery in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
VR authentication through 3D key block building.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Petting a cat helps you incarnate the avatar: Influence of the emotions over embodiment in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Design of a Virtual Cocaine Consumption Scenario for Craving Study.
Proceedings of the 10th IEEE International Conference on Healthcare Informatics, 2022

2020
Méthodes de production d'applications de XR interactives, application à l'archéologie. (Methods for the production of interactive XR applications, application to archaeology).
PhD thesis, 2020

Unveiling the implicit knowledge, one scenario at a time.
Vis. Comput., 2020

Action Sequencing in VR, a No-Code Approach.
Trans. Comput. Sci., 2020

3Dexterity: Finding your place in a 3-armed world.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Authoring AR Interaction by AR.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

Create by Doing - Action Sequencing in VR.
Proceedings of the Advances in Computer Graphics, 2019

2018
INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments.
Proceedings of the 3rd Digital Heritage International Congress, 2018


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