Filippo G. Pratticò
Orcid: 0000-0001-7606-8552Affiliations:
- Politecnico di Torino, Department of Control and Computer Engineering (DAUIN), Turin, Italy
According to our database1,
Filippo G. Pratticò
authored at least 43 papers
between 2018 and 2024.
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Bibliography
2024
AI Soc., August, 2024
IEEE Consumer Electron. Mag., May, 2024
Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies.
IEEE Consumer Electron. Mag., May, 2024
IEEE Trans. Learn. Technol., 2024
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective.
Digit. Commun. Networks, 2024
Towards Adaptive AR Interfaces for Passengers of Autonomous Urban Air Mobility Vehicles: Analyzing the Impact of Flight Phases and Visibility Conditions on User Experience Through Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Effectiveness of Computer-based e-Learning and Virtual Reality Training System for the Preparatory Phase of a Training on Maintenance Procedure.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024
Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024
Integrating the Time Travel Mechanic in VR Serious Games to Enhance Causal Reasoning.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2023
IEEE Consumer Electron. Mag., September, 2023
Immersive Virtual Reality for procedural training: Comparing traditional and learning by teaching approaches.
Comput. Ind., 2023
Bent & Broken Bicycles: Leveraging synthetic data for damaged object re-identification.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023
Proceedings of the Virtual Reality and Mixed Reality, 2023
Exploring the suitability of a Digital twin- and eXtended Reality-based telepresence platform for a collaborative robotics training scenario over next-generation mobile networks.
Proceedings of the 20th IEEE International Conference on Smart Technologies, 2023
2022
Bot Undercover: On the Use of Conversational Agents to Stimulate Teacher-Students Interaction in Remote Learning.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Work-in-Progress - Blower VR: A Virtual Reality Experience To Support the Training of Forest Firefighters.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
HCP-VR: Training First Responders through a Virtual Reality Application for Hydrogeological Risk Management.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
2021
Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication.
IEEE Trans. Veh. Technol., 2021
IEEE Trans. Vis. Comput. Graph., 2021
Towards the adoption of virtual reality training systems for the self-tuition of industrial robot operators: A case study at KUKA.
Comput. Ind., 2021
Mixed-Reality Robotic Games: Design Guidelines for Effective Entertainment With Consumer Robots.
IEEE Consumer Electron. Mag., 2021
Look at It This Way: A Comparison of Metaphors for Directing the User's Gaze in eXtended Reality Training Systems.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Assessing the User Experience of Consumer Haptic Devices for Simulation-based Virtual Reality.
Proceedings of the 11th IEEE International Conference on Consumer Electronics, 2021
A Multi-role, Multi-user, Multi-technology Virtual Reality-based Road Tunnel Fire Simulator for Training Purposes.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Impact of Avatar Representation in a Virtual Reality-Based Multi-user Tunnel Fire Simulator for Training Purposes.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2021
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
2020
Is Learning by Teaching an Effective Approach in Mixed-Reality Robotic Training Systems?
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020
2019
Building Trust in Autonomous Vehicles: Role of Virtual Reality Driving Simulators in HMI Design.
IEEE Trans. Veh. Technol., 2019
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019
2018
Int. J. Adv. Corp. Learn., 2018
Enabling autonomous navigation in a commercial off-the-shelf toy robot for robotic gaming.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018
Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
RobotQuest: A Robotic Game Based on Projected Mixed Reality and Proximity Interaction.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018