Filip Dechterenko
Orcid: 0000-0003-0472-915X
According to our database1,
Filip Dechterenko
authored at least 14 papers
between 2014 and 2024.
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Bibliography
2024
Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.
J. Comput. Assist. Learn., August, 2024
ChatGPT improves creative problem-solving performance in university students: An experimental study.
Comput. Educ., 2024
2021
Is contextual animation needed in multimedia learning games for children? An eye tracker study.
J. Comput. Assist. Learn., 2021
Customization in educational computer games and its effect on learning: Experimental study with primary school children.
J. Comput. Assist. Learn., 2021
2018
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab.
Proceedings of the Serious Games - 4th Joint International Conference, 2018
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018
2017
The role of cultural background in the personalization principle: Five experiments with Czech learners.
Comput. Educ., 2017
Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation.
Comput. Educ., 2017
2016
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016
2015
Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary Approach.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
2014
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study.
Comput. Educ., 2014
Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
Comput. Educ., 2014
Proceedings of the 5th European Workshop on Visual Information Processing, 2014