Filip Dechterenko

Orcid: 0000-0003-0472-915X

According to our database1, Filip Dechterenko authored at least 16 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.
J. Comput. Assist. Learn., August, 2024

Material Fingerprinting: Identifying and Predicting Perceptual Attributes of Material Appearance.
CoRR, 2024

ChatGPT improves creative problem-solving performance in university students: An experimental study.
Comput. Educ., 2024

Clouds, Hacking and App Permissions: Model Lessons for Grades 5-7: Experience Report.
Proceedings of the 2024 ACM Virtual Global Computing Education Conference V. 1, 2024

2021
Is contextual animation needed in multimedia learning games for children? An eye tracker study.
J. Comput. Assist. Learn., 2021

Customization in educational computer games and its effect on learning: Experimental study with primary school children.
J. Comput. Assist. Learn., 2021

2018
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Robustness of metrics used for scanpath comparison.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
On Realism of Architectural Procedural Models.
Comput. Graph. Forum, 2017

The role of cultural background in the personalization principle: Five experiments with Czech learners.
Comput. Educ., 2017

Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation.
Comput. Educ., 2017

2016
Predicting eye movements in multiple object tracking using neural networks.
Proceedings of the Ninth Biennial ACM Symposium on Eye Tracking Research & Applications, 2016

2015
Rogue-Like Games as a Playground for Artificial Intelligence - Evolutionary Approach.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

2014
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study.
Comput. Educ., 2014

Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought?
Comput. Educ., 2014

Models of eye movements in multiple object tracking with many objects.
Proceedings of the 5th European Workshop on Visual Information Processing, 2014


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