Fien Depaepe

Orcid: 0000-0001-5440-1318

According to our database1, Fien Depaepe authored at least 25 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Assessing verbal interaction of adult learners in computer-supported collaborative problem solving.
Br. J. Educ. Technol., July, 2024

Towards tailored cognitive support in augmented reality assembly work instructions.
J. Comput. Assist. Learn., April, 2024

Evaluating teachers' perceptions and use of a portal for digital personalised learning: A multiple case study in Flanders.
Educ. Inf. Technol., February, 2024

2023
Measuring math anxiety through self-reports and physiological data.
J. Numer. Cogn., November, 2023

Toward a framework for analyzing adaptive digital games' research effectiveness.
Int. J. Serious Games, November, 2023

The effectiveness of Tier 1 digital interventions for early reading: A meta-analysis.
Br. J. Educ. Technol., September, 2023

2022
The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

2021
Effectiveness of educational technology in early mathematics education: A systematic literature review.
Int. J. Child Comput. Interact., 2021

Towards measuring cognitive load through multimodal physiological data.
Cogn. Technol. Work., 2021

The effectiveness of an adaptive digital educational game for the training of early numerical abilities in terms of cognitive, noncognitive and efficiency outcomes.
Br. J. Educ. Technol., 2021

An overview of 25 years of research on digital personalised learning in primary and secondary education: A systematic review of conceptual and methodological trends.
Br. J. Educ. Technol., 2021

The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game.
Br. J. Educ. Technol., 2021

2020
The effectiveness of adaptive versus non-adaptive learning with digital educational games.
J. Comput. Assist. Learn., 2020

Designing personalised learning support for K12 education.
IxD&A, 2020

A longitudinal study to understand students' acceptance of technological reform. When experiences exceed expectations.
Educ. Inf. Technol., 2020

The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes.
Comput. Educ., 2020

Learning and instruction in the hybrid virtual classroom: An investigation of students' engagement and the effect of quizzes.
Comput. Educ., 2020

Multimodal learning analytics to investigate cognitive load during online problem solving.
Br. J. Educ. Technol., 2020

Technology-mediated personalised learning for younger learners: concepts, design, methods and practice.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Perceptions of instructional quality: impact on acceptance and use of an online learning environment.
Interact. Learn. Environ., 2019

Multichannel data for understanding cognitive affordances during complex problem solving.
Proceedings of the 9th International Conference on Learning Analytics & Knowledge, 2019

2018
STEM education in Flanders: Literacy and a positive attitude towards STEM.
IEEE Instrum. Meas. Mag., 2018

The influence of students' cognitive and motivational characteristics on students' use of a 4C/ID-based online learning environment and their learning gain.
Proceedings of the 8th International Conference on Learning Analytics and Knowledge, 2018

Teaching for Versus Through Problem Solving: Impact on Teaching and Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

The Influence of Students' Cognitive and Motivational Characteristics on Differences in Use and Learning Gain in an E-Learning Environment.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018


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