Ferran Argelaguet
Orcid: 0000-0002-6160-8015Affiliations:
- University of Rennes, France
According to our database1,
Ferran Argelaguet
authored at least 118 papers
between 2006 and 2024.
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Collaborative distances:
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Bibliography
2024
To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions.
IEEE Trans. Vis. Comput. Graph., August, 2024
IEEE Trans. Vis. Comput. Graph., August, 2024
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., July, 2024
Influence of Rotation Gains on Unintended Positional Drift during Virtual Steering Navigation in Virtual Reality.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Avatar-Centered Feedback: Dynamic Avatar Alterations Can Induce Avoidance Behaviors to Virtual Dangers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
2023
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023
Immersive and interactive visualization of 3D spatio-temporal data using a space time hypercube: Application to cell division and morphogenesis analysis.
Frontiers Bioinform., May, 2023
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality.
Comput. Graph., April, 2023
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ.
Virtual Worlds, 2023
Cybersickness, Cognition, & Motor Skills: The Effects of Music, Gender, and Gaming Experience.
IEEE Trans. Vis. Comput. Graph., 2023
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input.
CoRR, 2023
Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality.
Proceedings of the Virtual Environments 2023, 2023
Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback.
Proceedings of the IEEE World Haptics Conference, 2023
The Infinite Loop.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Action-Specific Perception & Performance on a Fitts's Law Task in Virtual Reality: The Role of Haptic Feedback.
IEEE Trans. Vis. Comput. Graph., 2022
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation.
IEEE Trans. Vis. Comput. Graph., 2022
Electrotactile Feedback Applications for Hand and Arm Interactions: A Systematic Review, Meta-Analysis, and Future Directions.
IEEE Trans. Haptics, 2022
Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays.
Frontiers Virtual Real., 2022
Frontiers Bioinform., 2022
Immersive and Interactive Visualization of 3D Spatio-Temporal Data using a Space Time Hypercube.
CoRR, 2022
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback.
CoRR, 2022
Foreword to the Special Section on the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments (ICAT-EGVE 2020).
Comput. Graph., 2022
Design and Evaluation of Electrotactile Rendering Effects for Finger-Based Interactions in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.
IEEE Trans. Vis. Comput. Graph., 2021
Understanding, Modeling and Simulating Unintended Positional Drift during Repetitive Steering Navigation Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021
Frontiers Virtual Real., 2021
Electrotactile feedback for hand interactions: A systematic review, meta-analysis, and future directions.
CoRR, 2021
Electrotactile Feedback in Virtual Reality For Precise and Accurate Contact Rendering.
CoRR, 2021
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response.
Comput. Graph., 2021
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD.
Proceedings of the IEEE World Haptics Conference, 2021
Design and Evaluation of Three Selection Techniques for Tightly Packed 3D Objects in Cell Lineage Specification in Botany.
Proceedings of the 47th Graphics Interface Conference, 2021
Proceedings of the ICAT-EGVE 2021, 2021
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation.
IEEE Trans. Vis. Comput. Graph., 2020
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View.
IEEE Trans. Vis. Comput. Graph., 2020
IEEE Trans. Haptics, 2020
Frontiers Virtual Real., 2020
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020
Influence of Dynamic Field of View Restrictions on Rotation Gain Perception in Virtual Environments.
Proceedings of the Virtual Reality and Augmented Reality, 2020
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
Frontiers ICT, 2019
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019
2018
"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2018
IEEE Trans. Haptics, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient Interaction.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the Haptics: Science, Technology, and Applications, 2018
Proceedings of the Virtual Reality and Augmented Reality, 2018
Proceedings of the Virtual Reality and Augmented Reality, 2018
Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Proceedings of the From Vision to Reality, 2017
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Spatial and rotation invariant 3D gesture recognition based on sparse representation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups.
Presence Teleoperators Virtual Environ., 2016
Frontiers Robotics AI, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
The role of interaction in virtual embodiment: Effects of the virtual hand representation.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016
2015
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training.
Frontiers Robotics AI, 2015
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015
2014
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting.
IEEE Trans. Vis. Comput. Graph., 2014
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect.
ACM Trans. Appl. Percept., 2013
Comput. Graph., 2013
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Int. J. Hum. Comput. Stud., 2011
2010
Presence Teleoperators Virtual Environ., 2010
Int. J. Creative Interfaces Comput. Graph., 2010
Proceedings of the Smart Graphics, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the Smart Graphics, 8th International Symposium, 2008
2007
Comput. Graph., 2007
Virtual Pads: Decoupling Motor Space and Visual Space for Flexible Manipulation of 2D Windows within VEs.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Proceedings of the 12th Eurographics Symposium on Virtual Environments, 2006
A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2006