Fernando Pedro Birra
Orcid: 0000-0002-4232-5079Affiliations:
- New University of Lisbon, Portugal
According to our database1,
Fernando Pedro Birra
authored at least 21 papers
between 2004 and 2022.
Collaborative distances:
Collaborative distances:
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Bibliography
2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Bicycle Demand Prediction to Optimize the Rebalancing of a Bike Sharing System in Lisbon.
Proceedings of the 26th International Conference Information Visualisation, 2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
2020
ISPRS Int. J. Geo Inf., 2020
2019
Deteção de estruturas permanentes a partir de dados de séries temporais Sentinel 1 e 2.
CoRR, 2019
2018
Proceedings of the 22nd International Conference Information Visualisation, 2018
2017
Proceedings of the Computational Science and Its Applications - ICCSA 2017, 2017
2014
Difficulty in action based challenges: success prediction, players' strategies and profiling.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Int. J. Creative Interfaces Comput. Graph., 2013
Using Graph-Based Analysis to Enhance Automatic Level Generation for Platform Videogames.
Int. J. Creative Interfaces Comput. Graph., 2013
The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and Quests.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Integrated System for Automatic Platform Game Level Creation with Difficulty and Content Adaptation.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Enhancing Level Difficulty and Additional Content in Platform Videogames through Graph Analysis.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2008
Proceedings of the Articulated Motion and Deformable Objects, 5th International Conference, 2008
2004
Stable Cloth Animation with Adaptive Level of Detail.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004