Fernando Loizides
Orcid: 0000-0003-0531-6760
According to our database1,
Fernando Loizides
authored at least 62 papers
between 2007 and 2024.
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Bibliography
2024
A model for enhancing creativity, collaboration and pre-professional identities in technology-supported cross-organizational communities of practice.
Educ. Inf. Technol., August, 2024
Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - a qualitative study.
Frontiers Digit. Health, 2024
Allowing for Secure and Accessible Authentication for Individuals with Disabilities of Dexterity.
Proceedings of the Human-Centered Software Engineering, 2024
Enhancing Mobile Game Accessibility: Guidelines for Users with Visual and Dexterity Dual Impairments.
Proceedings of the Human-Centered Software Engineering, 2024
2023
I see therefore i read: improving the reading capabilities of individuals with visual disabilities through immersive virtual reality.
Univers. Access Inf. Soc., June, 2023
TechMaps: exploring technology relationships through patent information based proximity.
Frontiers Res. Metrics Anal., April, 2023
PECSOnline: A Bespoke Classroom Based Picture Exchange Communication System (PECS) for Children with Autism.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023
2021
Developing computational infrastructure for the CorCenCC corpus: The National Corpus of Contemporary Welsh.
Lang. Resour. Evaluation, 2021
Value creation and identity in cross-organizational communities of practice: A learner's perspective.
Internet High. Educ., 2021
Cross-organisational Communities of Practice: enhancing creativity and epistemic cognition in higher education.
Internet High. Educ., 2021
2020
The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study.
Int. J. Hum. Comput. Interact., 2020
A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education.
Int. J. Hum. Comput. Interact., 2020
Creating a Bespoke Virtual Reality Personal Library Space for Persons with Severe Visual Disabilities.
Proceedings of the JCDL '20: Proceedings of the ACM/IEEE Joint Conference on Digital Libraries in 2020, 2020
Breaking Boundaries with Live Transcribe: Expanding Use Cases Beyond Standard Captioning Scenarios.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020
2019
Proceedings of the Macrotask Crowdsourcing, 2019
Int. J. Hum. Comput. Interact., 2019
Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
2018
Proceedings of the 2018 IEEE/ACM 1st International Workshop on Gender Equality in Software Engineering, 2018
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018
2017
Presenting and Investigating the Efficacy of an Educational Interactive Mobile Application for British Sign Language Using Hand Gesture Detection Techniques.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017
Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Dual-Mode User Interfaces for Web Based Interactive 3D Virtual Environments Using Three.js.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
Increasing the Discovery and Use of Non-Patent Literature (NPL): Scientific Publications in Patent Examination.
Proceedings of the Expanding Perspectives on Open Science: Communities, 2017
Proceedings of the Expanding Perspectives on Open Science: Communities, 2017
2016
Inf. Serv. Use, 2016
Theory, Practice and Policy: An Inquiry into the Uptake of HCI Practices in the Software Industry of a Developing Country.
Int. J. Hum. Comput. Interact., 2016
Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach.
Comput. Games J., 2016
Communicating content: development and evaluation of icons for academic document triage through visualisation and perception.
Behav. Inf. Technol., 2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016
Interacting with Technology to Interact Physically: Investigating Affordances of Tabletops to Facilitate Collaboration for Conflicting Users.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Proceedings of the Positioning and Power in Academic Publishing: Players, 2016
2015
Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop.
Interact. Comput., 2015
Theory and practice in visual interfaces for semi-structured document discovery and selection.
Inf. Serv. Use, 2015
Proceedings of the New Avenues for Electronic Publishing in the Age of Infinite Collections and Citizen Science: Scale, Openness and Trust, 2015
Proceedings of the Information Literacy: Moving Toward Sustainability, 2015
2014
Proceedings of the Multidisciplinary Information Retrieval, 2014
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014
2013
Interact. Technol. Smart Educ., 2013
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013
AugDesk. Fusing Reality with the Virtual in Document Triage. Part1: Gesture Interactions.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2013
2012
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012
Digitization, Restoration and Visualization of Terracotta Figurines from the 'House of Orpheus', Nea Paphos, Cyprus.
Proceedings of the Progress in Cultural Heritage Preservation, 2012
Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology.
Proceedings of the Theory and Practice of Digital Libraries, 2012
Proceedings of the Theory and Practice of Digital Libraries, 2012
2011
Visual Analysis of Document Triage Data.
Proceedings of the IMAGAPP & IVAPP 2011, 2011
2010
Bull. IEEE Tech. Comm. Digit. Libr., 2010
Proceedings of the Information Interaction in Context Symposium, 2010
Proceedings of the Role of Digital Libraries in a Time of Global Change, 2010
2009
Proceedings of the 2009 Joint International Conference on Digital Libraries, 2009
Proceedings of the Research and Advanced Technology for Digital Libraries, 2009
Proceedings of the Research and Advanced Technology for Digital Libraries, 2009
2008
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2008
2007
Proceedings of the Research and Advanced Technology for Digital Libraries, 2007