Fernando Loizides

Orcid: 0000-0003-0531-6760

According to our database1, Fernando Loizides authored at least 62 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
A model for enhancing creativity, collaboration and pre-professional identities in technology-supported cross-organizational communities of practice.
Educ. Inf. Technol., August, 2024

Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - a qualitative study.
Frontiers Digit. Health, 2024

Allowing for Secure and Accessible Authentication for Individuals with Disabilities of Dexterity.
Proceedings of the Human-Centered Software Engineering, 2024

Enhancing Mobile Game Accessibility: Guidelines for Users with Visual and Dexterity Dual Impairments.
Proceedings of the Human-Centered Software Engineering, 2024

2023
I see therefore i read: improving the reading capabilities of individuals with visual disabilities through immersive virtual reality.
Univers. Access Inf. Soc., June, 2023

TechMaps: exploring technology relationships through patent information based proximity.
Frontiers Res. Metrics Anal., April, 2023

PECSOnline: A Bespoke Classroom Based Picture Exchange Communication System (PECS) for Children with Autism.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

A Theoretical Framework for the Development of "Needy" Socially Assistive Robots.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2021
Developing computational infrastructure for the CorCenCC corpus: The National Corpus of Contemporary Welsh.
Lang. Resour. Evaluation, 2021

Value creation and identity in cross-organizational communities of practice: A learner's perspective.
Internet High. Educ., 2021

Cross-organisational Communities of Practice: enhancing creativity and epistemic cognition in higher education.
Internet High. Educ., 2021

2020
The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability Study.
Int. J. Hum. Comput. Interact., 2020

A Cross-organizational Ecology for Virtual Communities of Practice in Higher Education.
Int. J. Hum. Comput. Interact., 2020

Creating a Bespoke Virtual Reality Personal Library Space for Persons with Severe Visual Disabilities.
Proceedings of the JCDL '20: Proceedings of the ACM/IEEE Joint Conference on Digital Libraries in 2020, 2020

Breaking Boundaries with Live Transcribe: Expanding Use Cases Beyond Standard Captioning Scenarios.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Crowdsourcing Real-World Feedback for Human-Computer Interaction Education.
Proceedings of the Macrotask Crowdsourcing, 2019

A Systematic Mapping Study of HCI Practice Research.
Int. J. Hum. Comput. Interact., 2019

Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

MyCompanion: A Digital Social Companion for Assisted Living.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Reducing Anxiety for Dental Visits.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Towards Gender Equality in Software Engineering: The NSA Approach.
Proceedings of the 2018 IEEE/ACM 1st International Workshop on Gender Equality in Software Engineering, 2018

Social Learning and Social Design Using iPads and Groupware Technologies.
Proceedings of the Learning and Collaboration Technologies. Design, Development and Technological Innovation, 2018

2017
Preface for articles from ELPUB2017.
Inf. Serv. Use, 2017

Presenting and Investigating the Efficacy of an Educational Interactive Mobile Application for British Sign Language Using Hand Gesture Detection Techniques.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017

Investigating Control of Virtual Reality Snowboarding Simulator Using a Wii FiT Board.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Dual-Mode User Interfaces for Web Based Interactive 3D Virtual Environments Using Three.js.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Interactive Reading Using Low Cost Brain Computer Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

TTracker: Using Finger Detection to Improve Touch Typing Training.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Increasing the Discovery and Use of Non-Patent Literature (NPL): Scientific Publications in Patent Examination.
Proceedings of the Expanding Perspectives on Open Science: Communities, 2017

Preface.
Proceedings of the Expanding Perspectives on Open Science: Communities, 2017

2016
A methodology for digitally exploring electronic publication content.
Inf. Serv. Use, 2016

Theory, Practice and Policy: An Inquiry into the Uptake of HCI Practices in the Software Industry of a Developing Country.
Int. J. Hum. Comput. Interact., 2016

Planning for Computer Games Research and Industry: A Structured Dialogue Design Approach.
Comput. Games J., 2016

Communicating content: development and evaluation of icons for academic document triage through visualisation and perception.
Behav. Inf. Technol., 2016

Stroke Event Simulator Using Virtual Reality.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Virtual Reality Simulation Training for Student Nurse Education.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Interacting with Technology to Interact Physically: Investigating Affordances of Tabletops to Facilitate Collaboration for Conflicting Users.
Proceedings of the Advances in Web-Based Learning - ICWL 2016, 2016

A Personal Tour of Cultural Heritage for Deaf Museum Visitors.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Insights from Over a Decade of Electronic Publishing Research.
Proceedings of the Positioning and Power in Academic Publishing: Players, 2016

2015
Let'S Talk About Technology for Peace: A Systematic Assessment of Problem-Based Group Collaboration Around an Interactive Tabletop.
Interact. Comput., 2015

Theory and practice in visual interfaces for semi-structured document discovery and selection.
Inf. Serv. Use, 2015

On Key Bespoke Tools to Support Electronic Academic Document Discovery.
Proceedings of the New Avenues for Electronic Publishing in the Age of Infinite Collections and Citizen Science: Scale, Openness and Trust, 2015

Information Seeking Behaviour of Scholars Using Resource Discovery Systems.
Proceedings of the Information Literacy: Moving Toward Sustainability, 2015

2014
Using Eye-Tracking to Investigate Patent Examiners' Information Seeking Process.
Proceedings of the Multidisciplinary Information Retrieval, 2014

Presenting Cypriot Cultural Heritage in Virtual Reality: A User Evaluation.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014

2013
User experience in using surface computing for collaborative decision making.
Interact. Technol. Smart Educ., 2013

Mapping Peace Ideas around the Table.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

AugDesk. Fusing Reality with the Virtual in Document Triage. Part1: Gesture Interactions.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2013

2012
Ideas Mapping, Surface Computing and User Experience.
Proceedings of the 2nd International Workshop on the Interplay between User Experience Evaluation and Software Development In conjunction with the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012) Copenhagen, 2012

Digitization, Restoration and Visualization of Terracotta Figurines from the 'House of Orpheus', Nea Paphos, Cyprus.
Proceedings of the Progress in Cultural Heritage Preservation, 2012

Collaboratively Creating a Thematic Repository Using Interactive Table-Top Technology.
Proceedings of the Theory and Practice of Digital Libraries, 2012

Information Seekers' Visual Focus during Time Constraint Document Triage.
Proceedings of the Theory and Practice of Digital Libraries, 2012

2011
Visual Analysis of Document Triage Data.
Proceedings of the IMAGAPP & IVAPP 2011, 2011

2010
Investigating and Assisting Interactive Document Triage in Electronic Environments.
Bull. IEEE Tech. Comm. Digit. Libr., 2010

Performing document triage on small screen devices. part 1: structured documents.
Proceedings of the Information Interaction in Context Symposium, 2010

Supporting Early Document Navigation with Semantic Zooming.
Proceedings of the Role of Digital Libraries in a Time of Global Change, 2010

2009
What patrons want: supporting interaction for novice information seeking scholars.
Proceedings of the 2009 Joint International Conference on Digital Libraries, 2009

An Empirical Study of User Navigation during Document Triage.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2009

Hear It Is: Enhancing Rapid Document Browsing with Sound Cues.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2009

2008
The myth of find: user behaviour and attitudes towards the basic search feature.
Proceedings of the ACM/IEEE Joint Conference on Digital Libraries, 2008

2007
Investigating Document Triage on Paper and Electronic Media.
Proceedings of the Research and Advanced Technology for Digital Libraries, 2007


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