Fengfeng Ke
Orcid: 0000-0003-4203-1203
According to our database1,
Fengfeng Ke
authored at least 64 papers
between 2006 and 2024.
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Bibliography
2024
J. Comput. Assist. Learn., June, 2024
Applying multimodal data fusion to track autistic adolescents' representational flexibility development during virtual reality-based training.
Comput. Educ. X Real., 2024
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
Designing Conversational Agents to Support Student Teacher Learning in Virtual Reality Simulation: A Case Study.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Improving teaching practices via virtual reality-supported simulation-based learning: Scenario design and the duration of implementation.
Br. J. Educ. Technol., July, 2023
Engagement and effectiveness of symbolic and iconic learning support for math problem representation: an eye tracking study.
Interact. Learn. Environ., April, 2023
Technol. Knowl. Learn., March, 2023
Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study.
Comput. Educ., 2023
2022
J. Learn. Anal., December, 2022
Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review.
Comput. Educ. Artif. Intell., 2022
Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
2021
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.
J. Comput. Assist. Learn., 2021
Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism.
Interact. Learn. Environ., 2021
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
2020
Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants.
J. Comput. High. Educ., 2020
Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism.
Br. J. Educ. Technol., 2020
Virtual reality simulation-based learning of teaching with alternative perspectives taking.
Br. J. Educ. Technol., 2020
Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Learning Mathematics from History: A Case Study on Learning Support Design with History of Mathematics in GBL.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Exploring Learning Supports in Virtual Reality-based Flexibility Training for Adolescents with Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Advocating Facilitators' Interdisciplinary Learning with Computer Science Teaching Assistants in a Virtual Reality Environment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Exploring Learner Behavioral Patterns in Virtual-Reality-Based Role-playing for Teaching Training.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
2019
R. G. Almond, R. J. Mislevy, L. Steinberg, D. Yan, and D. M. Williamson: Bayesian Networks in Educational Assessment.
Technol. Knowl. Learn., 2019
J. Comput. Assist. Learn., 2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
2018
Virtual collaborative gaming as social skills training for high-functioning autistic children.
Br. J. Educ. Technol., 2018
Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Automatic generation of interactive NPC scripts for a mixed-reality integrated learning environment.
Proceedings of the 10th International Conference on Education Technology and Computers, 2018
2017
Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance.
Interact. Learn. Environ., 2017
Int. J. Game Based Learn., 2017
2016
Virtual reality based collaborative design by children with high-functioning autism: design-based flexibility, identity, and norm construction.
Interact. Learn. Environ., 2016
Comput. Hum. Behav., 2016
Comput. Educ., 2016
Br. J. Educ. Technol., 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
2015
Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning.
Internet High. Educ., 2015
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.
Comput. Educ., 2015
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015
2014
An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing.
Comput. Educ., 2014
2013
The Design of Authentic Inquiry for Online Knowledge-Constructive Interaction and Self-Regulated Learning Processes.
Int. J. Online Pedagog. Course Des., 2013
Online interaction arrangements on quality of online interactions performed by diverse learners across disciplines.
Internet High. Educ., 2013
Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction.
Comput. Educ., 2013
Br. J. Educ. Technol., 2013
Learning Through Computer-Assisted Collaborative Game Design: Mathematical, Design, and Computational Thinking.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
2012
Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers.
Int. J. Gaming Comput. Mediat. Simulations, 2012
Environmental support hypothesis in designing multimedia training for older adults: Is less always more?
Comput. Educ., 2012
2011
Identity presence and knowledge building: Joint emergence in online learning environments?
Int. J. Comput. Support. Collab. Learn., 2011
Br. J. Educ. Technol., 2011
Proceedings of the 2011 Frontiers in Education Conference, 2011
2010
Comput. Educ., 2010
2009
Internet High. Educ., 2009
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
Online discussion design on adult students' learning perceptions and patterns of online interactions.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
2008
The effect of peer feedback for blogging on college students' reflective learning processes.
Internet High. Educ., 2008
Int. J. Comput. Support. Collab. Learn., 2008
Comput. Educ., 2008
2007
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007
2006
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006