Feng Tian

Affiliations:
  • Bournemouth University, School of Design, Engineering & Computing, UK
  • Nanyang Technological University, School of Computer Engineering, Singapore (former)


According to our database1, Feng Tian authored at least 63 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Tight and fast generalization error bound of graph embedding in metric space.
Proceedings of the International Conference on Machine Learning, 2023

2021
Skeleton-Based Parametric 2-D Region Representation: Disk B-Spline Curves.
IEEE Computer Graphics and Applications, 2021

2020
Interaction design for paediatric emergency VR training.
Virtual Real. Intell. Hardw., 2020

Influence of Personality-Based Features for Dialogue Generation in Computational Narratives.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

2019
Highly efficient facial blendshape animation with analytical dynamic deformations.
Multim. Tools Appl., 2019

C2 Continuous Blending of Time-Dependent Parametric Surfaces.
J. Comput. Inf. Sci. Eng., 2019

Attributed Subspace Clustering.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Hyperbolic Ordinal Embedding.
Proceedings of The 11th Asian Conference on Machine Learning, 2019

Orderly Subspace Clustering.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Diverse Non-Negative Matrix Factorization for Multiview Data Representation.
IEEE Trans. Cybern., 2018

Ranking Preserving Nonnegative Matrix Factorization.
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018

A unified approach to blending of constant and varying parametric surfaces with curvature continuity.
Proceedings of Computer Graphics International 2018, 2018

2017
Constrained Low-Rank Representation for Robust Subspace Clustering.
IEEE Trans. Cybern., 2017

Interactive illustration of collage for children with folktale e-book.
J. Vis., 2017

Graph-regularized concept factorization for multi-view document clustering.
J. Vis. Commun. Image Represent., 2017

Perceptually inspired real-time artistic style transfer for video stream.
J. Real Time Image Process., 2017

Transition Contour Synthesis with Dynamic Patch Transitions.
Comput. Entertain., 2017

A Holistic Decision Framework to Avoid Vendor Lock-in for Cloud SaaS Migration.
Comput. Inf. Sci., 2017

Robust nonnegative matrix factorization with ordered structure constraints.
Proceedings of the 2017 International Joint Conference on Neural Networks, 2017

Multi-Component Nonnegative Matrix Factorization.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

A Collaborative Aesthetic-Driven Virtual Fitness Game.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

2016
Novel correspondence-based approach for consistent human skeleton extraction.
Multim. Tools Appl., 2016

Critical analysis of vendor lock-in and its impact on cloud computing migration: a business perspective.
J. Cloud Comput., 2016

Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16).
Comput. Graph., 2016

Accessing Mobile Apps with User Defined Gesture Shortcuts: An Exploratory Study.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Adaptive Multi-view Semi-supervised Nonnegative Matrix Factorization.
Proceedings of the Neural Information Processing - 23rd International Conference, 2016

Educational Folktale E-book with Collage Illustratable Tool.
Proceedings of the E-Learning and Games - 10th International Conference, 2016

A Pleasurable Persuasive Model for E-Fitness System.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

Ubiquitous Gaming Interaction Design Workshop.
Proceedings of the HCI 2016, 2016

2015
Robust semi-supervised nonnegative matrix factorization.
Proceedings of the 2015 International Joint Conference on Neural Networks, 2015

Heart-Creates-Worlds: An Aesthetic Driven Fitness Training System.
Proceedings of the Image and Graphics - 8th International Conference, 2015

Implications of Integration and Interoperability for Enterprise Cloud-Based Applications.
Proceedings of the Cloud Computing - 6th International Conference, 2015

A Business Analysis of Cloud Computing: Data Security and Contract Lock-In Issues.
Proceedings of the 10th International Conference on P2P, 2015

2014
Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Painterly rendering techniques: a state-of-the-art review of current approaches.
Comput. Animat. Virtual Worlds, 2013

2012
Reducing location map in prediction-based difference expansion for reversible image data embedding.
Signal Process., 2012

Feature-based probabilistic texture blending with feature variations for terrains.
Comput. Animat. Virtual Worlds, 2012

2010
Automating Terrain Texturing in Real-Time Using a Rule-Based Approach.
Int. J. Virtual Real., 2010

Feature-based probability blending.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

2009
Interactive shadowing for 2D Anime.
Comput. Animat. Virtual Worlds, 2009

2008
Plant Modeling Based on 3D Reconstruction and Its Application in Digital Museum.
Int. J. Virtual Real., 2008

Auto Coloring with Enhanced Character Registration.
Int. J. Comput. Games Technol., 2008

Style-learning with feature-based texture synthesis.
Comput. Entertain., 2008

Sketch-Up in the Virtual World.
Proceedings of the International Conference on Cyberworlds 2008, 2008

Skinning on Progressive Decimated Models.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

CONEA: CONsumer Editable Animation.
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008

2007
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs).
IEEE Trans. Vis. Comput. Graph., 2007

Plant Modeling and Its Application in Digital Agriculture Museum.
Proceedings of the Virtual Reality, 2007

Feature Guided Texture Synthesis (FGTS) for artistic style transfer.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2006
DBSC-based animation enhanced with feature and motion.
Comput. Animat. Virtual Worlds, 2006

DBSC-Based Grayscale Line Image Vectorization.
J. Comput. Sci. Technol., 2006

2005
Feature- and region-based auto painting for 2D animation.
Vis. Comput., 2005

Enhanced auto coloring with hierarchical region matching.
Comput. Animat. Virtual Worlds, 2005

More optimal strokes for NPR sketching.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Augmented reality with zooming camera: accurate pose and focal length estimation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Enhancement of aligning accuracy on zooming camera for augmented reality.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Interactive free-hand drawing and in-between generation with DBSC.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Artistic brushstroke representation and animation with disk b-spline curve.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Frame Skeleton Based Auto-Inbetweening in Computer Assisted Cel Animation.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
Computer-Assisted Auto Coloring by Region Matching.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Computer-assisted cel animation: post-processing after inbetweening.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2000
Computer-assisted coloring by matching line drawings.
Vis. Comput., 2000


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