Feng Tian
Affiliations:- Bournemouth University, School of Design, Engineering & Computing, UK
- Nanyang Technological University, School of Computer Engineering, Singapore (former)
According to our database1,
Feng Tian
authored at least 63 papers
between 2000 and 2023.
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Bibliography
2023
Proceedings of the International Conference on Machine Learning, 2023
2021
IEEE Computer Graphics and Applications, 2021
2020
Virtual Real. Intell. Hardw., 2020
Influence of Personality-Based Features for Dialogue Generation in Computational Narratives.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020
2019
Multim. Tools Appl., 2019
J. Comput. Inf. Sci. Eng., 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of The 11th Asian Conference on Machine Learning, 2019
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
2018
IEEE Trans. Cybern., 2018
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
A unified approach to blending of constant and varying parametric surfaces with curvature continuity.
Proceedings of Computer Graphics International 2018, 2018
2017
IEEE Trans. Cybern., 2017
J. Vis. Commun. Image Represent., 2017
J. Real Time Image Process., 2017
Comput. Entertain., 2017
Comput. Inf. Sci., 2017
Proceedings of the 2017 International Joint Conference on Neural Networks, 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition.
Proceedings of the E-Learning and Games - 11th International Conference, 2017
Proceedings of the E-Learning and Games - 11th International Conference, 2017
2016
Multim. Tools Appl., 2016
Critical analysis of vendor lock-in and its impact on cloud computing migration: a business perspective.
J. Cloud Comput., 2016
Foreword to the Special Section on the International Conference on E-Learning and Games 2016 (Edutainment '16).
Comput. Graph., 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the Neural Information Processing - 23rd International Conference, 2016
Proceedings of the E-Learning and Games - 10th International Conference, 2016
Proceedings of the 2016 International Conference on Cyberworlds, 2016
2015
Proceedings of the 2015 International Joint Conference on Neural Networks, 2015
Proceedings of the Image and Graphics - 8th International Conference, 2015
Implications of Integration and Interoperability for Enterprise Cloud-Based Applications.
Proceedings of the Cloud Computing - 6th International Conference, 2015
Proceedings of the 10th International Conference on P2P, 2015
2014
Aesthetic-driven interaction: a pleasurable persuasive technology for health behavior change.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014
2013
Comput. Animat. Virtual Worlds, 2013
2012
Reducing location map in prediction-based difference expansion for reversible image data embedding.
Signal Process., 2012
Comput. Animat. Virtual Worlds, 2012
2010
Int. J. Virtual Real., 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010
2009
2008
Int. J. Virtual Real., 2008
Int. J. Comput. Games Technol., 2008
Proceedings of the International Conference on Cyberworlds 2008, 2008
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008
Proceedings of the 5th IEEE Consumer Communications and Networking Conference, 2008
2007
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs).
IEEE Trans. Vis. Comput. Graph., 2007
Proceedings of the Virtual Reality, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007
2006
Comput. Animat. Virtual Worlds, 2006
2005
Comput. Animat. Virtual Worlds, 2005
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
2003
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
2000