Felix Reer

Orcid: 0000-0002-4190-8248

According to our database1, Felix Reer authored at least 11 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
"It's us against them up there": Spreading online disinformation as populist collective action.
Comput. Hum. Behav., September, 2023

2022
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction.
Comput. Hum. Behav., 2022

2021
Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults.
Behav. Inf. Technol., 2021

2020
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games.
Entertain. Comput., 2020

2019
Psychosocial well-being and social media engagement: The mediating roles of social comparison orientation and fear of missing out.
New Media Soc., 2019

Are online role-playing games more social than multiplayer first-person shooters? Investigating how online gamers' motivations and playing habits are related to social capital acquisition and social support.
Entertain. Comput., 2019

Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences.
Comput. Hum. Behav., 2019

2018
Psychological need satisfaction and well-being in first-person shooter clans: Investigating underlying factors.
Comput. Hum. Behav., 2018

2017
The Connection Between Introversion/Extraversion and Social Capital Outcomes of Playing World of Warcraft.
Cyberpsychology Behav. Soc. Netw., 2017

2014
Underlying factors of social capital acquisition in the context of online-gaming: Comparing World of Warcraft and Counter-Strike.
Comput. Hum. Behav., 2014

2013
Social capital in World of Warcraft guilds: Construction and evaluation of a path model.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013


  Loading...