Felix Born
Orcid: 0000-0003-3780-9295
According to our database1,
Felix Born
authored at least 10 papers
between 2017 and 2023.
Collaborative distances:
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Bibliography
2023
Emotional Virtual Characters for Improving Motivation and Performance in VR Exergames.
Proc. ACM Hum. Comput. Interact., 2023
2022
Investigating the Constructs that Shape and Enhance the Experience of Virtual Reality Exergames
PhD thesis, 2022
2021
Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation.
Proc. ACM Hum. Comput. Interact., 2021
Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player Experience.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
2020
Ghost Sweeper: Using a Heavy Passive Haptic Controller to Enhance a Room-Scale VR Exergame.
Proceedings of the IEEE Conference on Games, 2020
2019
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019
Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech.
Proceedings of the IEEE Conference on Games, 2019
Co-Located vs. Remote Gameplay: The Role of Physical Co-Presence in Multiplayer Room-Scale VR.
Proceedings of the IEEE Conference on Games, 2019
2017
Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence.
Proceedings of the Entertainment Computing - ICEC 2017, 2017
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation.
Proceedings of the Advances in Computer Entertainment Technology, 2017