Federico Peinado
Orcid: 0000-0002-8893-0020
According to our database1,
Federico Peinado
authored at least 43 papers
between 2004 and 2022.
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Bibliography
2022
Pyro Studios: Un Ensayo Sobre el Exito y Posterior Caída del Estudio Detrás de Commandos.
Trans. Digit. Games Res. Assoc., December, 2022
<i>Who trains the trainers?</i> Gamification of flight instructor learning in evidence-based training scenarios.
Entertain. Comput., 2022
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
Gamifying a flight instructor simulator with an evidence-based training approach (poster).
Proceedings of the Actas del I Congreso Español de Videojuegos, 2022
2021
Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality.
Entertain. Comput., 2021
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 25th International Conference KES-2021, 2021
Proceedings of the 33rd IEEE International Conference on Tools with Artificial Intelligence, 2021
Proceedings of the Case-Based Reasoning Research and Development, 2021
2020
Building Non-player Character Behaviors By Imitation Using Interactive Case-Based Reasoning.
Proceedings of the Case-Based Reasoning Research and Development, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
Proceedings of the VI Congreso de la Sociedad Española para las Ciencias del Videojuego, 2020
2019
Proceedings of the Case-Based Reasoning Research and Development, 2019
2018
Proceedings of the Case-Based Reasoning Research and Development, 2018
2017
Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
A study on an efficient spatialisation technique for near-field sound in video games.
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices.
Proceedings of the Advances in Computer Entertainment Technology, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Nat. Lang. Eng., 2016
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
Walking in VR: Measuring Presence and Simulator Sickness in First-Person Virtual Reality Games.
Proceedings of the 3rd Congreso de la Sociedad Española para las Ciencias del Videojuego, 2016
2015
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character.
Proceedings of the Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2015
2012
Lang. Resour. Evaluation, 2012
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
2010
Minds Mach., 2010
Knowl. Inf. Syst., 2010
Integration of Linguistic Markup into Semantic Models of Folk Narratives: The Fairy Tale Use Case.
Proceedings of the International Conference on Language Resources and Evaluation, 2010
2008
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Interactive Storytelling, 2008
2007
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
Proceedings of the Web Reasoning and Rule Systems, First International Conference, 2007
2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Proceedings of the Advances in Case-Based Reasoning, 7th European Conference, 2004