Federica Gini

Orcid: 0000-0003-3427-3747

According to our database1, Federica Gini authored at least 13 papers between 2023 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

2023
2024
2025
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Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities.
Entertain. Comput., 2025

2024
Lost in Gamification Design: A Scientometric Analysis.
Proceedings of the HCI in Games, 2024

Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

Promoting green mobility through gamified transportation campaigns.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024

Tackling Gender-Based Violence Through Gamification: a Preliminary Evaluation.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

Gamified Tangible IoT for Education: Exploring Usability in SmartGame.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

RuleCraft: an End-User Development Hub for Education.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

Can Generative AI Support Educators? Creating Learning Paths with PolyGloT.
Proceedings of the General Aspects of Applying Generative AI in Higher Education: Opportunities and Challenges, 2024

2023
Gamifying model-based engineering: the PapyGame experience.
Softw. Syst. Model., August, 2023

Enhance Gamification Design Through End-User Development: a Proposal.
Proceedings of the Joint Proceedings of the Workshops, 2023

The role of game modality in the outcomes of gamification: A research agenda.
Proceedings of the 7th International GamiFIN Conference, 2023

StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

The SmartGame: mixing digital and tangible to foster math education and social interaction.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023


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