Fathi Essalmi
Orcid: 0000-0002-1153-787X
According to our database1,
Fathi Essalmi
authored at least 65 papers
between 2006 and 2024.
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Bibliography
2024
The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature.
Interact. Learn. Environ., March, 2024
2023
Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform.
Interact. Learn. Environ., July, 2023
2022
Educ. Inf. Technol., 2022
2021
Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Int. J. Hum. Comput. Stud., 2021
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching.
Int. J. Interact. Multim. Artif. Intell., 2021
Investigating 5<sup>th</sup>-grade students' opinions and attitudes towards using an Arabic pedagogical agent.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021
Proceedings of the 8th International Conference on ICT & Accessibility, 2021
2020
Proceedings of the International Multi-Conference on: "Organization of Knowledge and Advanced Technologies", 2020
An investigation of AI in games: educational intelligent games vs non-educational games.
Proceedings of the International Multi-Conference on: "Organization of Knowledge and Advanced Technologies", 2020
Students' learning performance in a gamified and self-determined learning environment.
Proceedings of the International Multi-Conference on: "Organization of Knowledge and Advanced Technologies", 2020
Unobtrusive monitoring of learners' game interactions to identify their dyslexia level.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
Impact of Facebook as a Learning Tool on Learning Outcomes, Technology Acceptance, and Attitude.
J. Cases Inf. Technol., 2019
A Complete Validated Learning Analytics Framework: Designing Issues from Data Use Perspective.
Int. J. Inf. Commun. Technol. Educ., 2019
Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study.
IEEE Access, 2019
Proceedings of the 7th International conference on ICT & Accessibility, 2019
Proceedings of the 7th International conference on ICT & Accessibility, 2019
Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction.
Proceedings of the 7th International conference on ICT & Accessibility, 2019
Personality Effects on Students' Intrinsic Motivation in a Gamified Learning Environment.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
2018
Implicit modeling of learners' personalities in a game-based learning environment using their gaming behaviors.
Smart Learn. Environ., 2018
A Complete Validated Learning Analytics Framework: Designing Issues from Data Preparation Perspective.
Int. J. Inf. Commun. Technol. Educ., 2018
Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
2017
Int. J. Distance Educ. Technol., 2017
Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity.
Br. J. Educ. Technol., 2017
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017
The divide-and-conquer paradigm as a basis of a new approach to overcome the time consuming issue of the assessment process in adaptive E-learning systems.
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017
An investigation of the factors affecting the perception of gamification and game elements.
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Usability Evaluation Plan for Online Annotation and Student Clustering System - A Tunisian University Case.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design, 2017
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017
2016
Smart Learn. Environ., 2016
Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study.
J. Educ. Technol. Soc., 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
2015
Smart Learn. Environ., 2015
Comput. Hum. Behav., 2015
An educational game for teaching computer architecture: Evaluation using learning analytics.
Proceedings of the 5th International Conference on Information & Communication Technology and Accessibility, 2015
Automatic generation of fuzzy logic components for enhancing the mechanism of learner's modeling while using educational games.
Proceedings of the 5th International Conference on Information & Communication Technology and Accessibility, 2015
Proceedings of the 5th International Conference on Information & Communication Technology and Accessibility, 2015
Proceedings of the 5th International Conference on Information & Communication Technology and Accessibility, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015
2014
Measuring learners' working memory capacity from their interactions within educational game.
Proceedings of the Emerging Issues in Smart Learning, 2014
Proceedings of the Emerging Issues in Smart Learning, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the CSEDU 2014, 2014
2013
Proceedings of the Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data, 2013
Proceedings of the Fourth International Conference on Information and Communication Technology and Accessibility, 2013
Proceedings of the Fourth International Conference on Information and Communication Technology and Accessibility, 2013
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
2011
Proceedings of the ICALT 2011, 2011
2010
Selection of appropriates E-learning personalization strategies from ontological perspectives.
IxD&A, 2010
An Ontology Based Approach for Selection of Appropriate E-learning Personalization Strategy.
Proceedings of the ICALT 2010, 2010
2009
Personalization of Learning Scenarios for Programming Languages.
Proceedings of the ICTA 2009, 2009
2008
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008
2007
Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies, 2007
2006
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006