Farjana Z. Eishita
Affiliations:- University of Saskatchewan, Department of Computer Science
According to our database1,
Farjana Z. Eishita
authored at least 18 papers
between 2010 and 2023.
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Bibliography
2023
Are We Aware? An Empirical Study on the Privacy and Security Awareness of Smartphone Sensors.
Proceedings of the 21st IEEE/ACIS International Conference on Software Engineering Research, 2023
Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
2022
Proceedings of the 20th IEEE/ACIS International Conference on Software Engineering Research, 2022
Proceedings of the 20th IEEE/ACIS International Conference on Software Engineering Research, 2022
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022
2021
Plugins to Detect Vulnerable Plugins: An Empirical Assessment of the Security Scanner Plugins for WordPress.
Proceedings of the 19th IEEE/ACIS International Conference on Software Engineering Research, 2021
Choosing the Weapon: A Comparative Study of Security Analyzers for Android Applications.
Proceedings of the 19th IEEE/ACIS International Conference on Software Engineering Research, 2021
Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021
2020
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020
2018
The impact on player experience in augmented reality outdoor games of different noise models.
Entertain. Comput., 2018
2015
The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Quantifying the differential impact of sensor noise in augmented reality gaming input.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015
2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Iterative design of an augmented reality game and level-editing tool for use in the classroom.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2011
Proceedings of the 18th Working Conference on Reverse Engineering, 2011
2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010