Farjana Z. Eishita

Affiliations:
  • University of Saskatchewan, Department of Computer Science


According to our database1, Farjana Z. Eishita authored at least 18 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Are We Aware? An Empirical Study on the Privacy and Security Awareness of Smartphone Sensors.
Proceedings of the 21st IEEE/ACIS International Conference on Software Engineering Research, 2023

Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

2022
Finding the Middle Ground: Measuring Passwords for Security and Memorability.
Proceedings of the 20th IEEE/ACIS International Conference on Software Engineering Research, 2022

Security Versus Performance Bugs: How Bugs are Handled in the Chromium Project.
Proceedings of the 20th IEEE/ACIS International Conference on Software Engineering Research, 2022

ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2021
Plugins to Detect Vulnerable Plugins: An Empirical Assessment of the Security Scanner Plugins for WordPress.
Proceedings of the 19th IEEE/ACIS International Conference on Software Engineering Research, 2021

Choosing the Weapon: A Comparative Study of Security Analyzers for Android Applications.
Proceedings of the 19th IEEE/ACIS International Conference on Software Engineering Research, 2021

Analyzing the Distinctive Impact of Personality Traits on Serious Gameplay Experience.
Proceedings of the 9th IEEE International Conference on Serious Games and Applications for Health, 2021

ARCoD: An Augmented Reality Serious Game to Identify Cognitive Distortion.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

2020
MoM An Effort to Comprising CBT in Digital Gaming.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2018
The impact on player experience in augmented reality outdoor games of different noise models.
Entertain. Comput., 2018

2015
The Impact of Sensor Noise on Player Experience in Magic Window Augmented Reality Aiming Games.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Quantifying the differential impact of sensor noise in augmented reality gaming input.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Analyzing play experience sensitivity to input sensor noise in outdoor augmented reality smartphone games.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Gemini redux: Understanding player perception of accumulated context.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Iterative design of an augmented reality game and level-editing tool for use in the classroom.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2011
Useful, But Usable? Factors Affecting the Usability of APIs.
Proceedings of the 18th Working Conference on Reverse Engineering, 2011

2010
THEEMPA: simple AR games using layar.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010


  Loading...