Fares Kayali

Orcid: 0000-0002-0896-4715

According to our database1, Fares Kayali authored at least 40 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Discussing the Protagonist Role of Students in Game-Based Learning.
Proc. ACM Hum. Comput. Interact., 2024

2023
Situating computational empowerment in formal education: A multi-perspective view.
Int. J. Child Comput. Interact., December, 2023

Analyzing Students' Motivation for Acquiring Digital Competences.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Evaluating Students' Learning Expectations and Concerns in a University Course on Digital Transformations in the Framework of Learning Objective Taxonomies.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Exploring the Design and Implementation of a Robotic-Coding Camp in Teacher Education.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Towards Bridging the Gap between Participatory Design and Formal Education.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Assessing Students' Motivation in a University Course on Digital Education.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Erstellung und Einsatz von 360-Grad-Medien in der Lehre - leicht gemacht.
Proceedings of the DELFI 2022, 2022

STEAM for non-novice STEM students with Digital Musical Instruments.
Proceedings of the AM '22: AudioMostly 2022, St. Pölten, 2022

2021
Facilitating Interpersonal Exchange on Digital Transformations by Anchoring a MOOC in a Distance-Learning University Course.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2019
MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019

Evaluation of Informative Content of Health Data Submitted Through a Mobile Serious Game.
Proceedings of the Entertainment Computing and Serious Games, 2019

Cologon: a game to foster communication skills in inclusive education.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Teaching gameful design.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Adapting Gameplay to Eye Movements - An Exploration with TETRIS.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

TMAP Design Cards for Technology-Mediated Audience Participation in Live Music.
Proceedings of the New Directions in Music and Human-Computer Interaction, 2019

2018
Using Game Design to Teach Informatics and Society Topics in Secondary Schools.
Multimodal Technol. Interact., 2018

Game mechanics to further engagement with physical activity.
IxD&A, 2018

Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones.
EAI Endorsed Trans. Creative Technol., 2018

Technological interventions to increase mobility of older adults with dementia.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Design considerations towards long-term engagement in games for health.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Interpreting Data of Serious Games for Health using Decision Support Systems.
Int. J. Serious Games, 2017

Playful Technology-Mediated Audience Participation in a Live Music Event.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

"Not another Z piece!": Adaptive Difficulty in TETRIS.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Design considerations for a serious game for children after hematopoietic stem cell transplantation.
Entertain. Comput., 2016

Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016


2015
Participatory Game Design for the INTERACCT Serious Game for Health.
Proceedings of the Serious Games - First Joint International Conference, 2015

Serious Game Scores as Health Condition Indicator for Cancer Patients.
Proceedings of the Digital Healthcare Empowering Europeans, 2015

INTERACCT: Remote data entry system with game-elements for young leukaemia patients.
Proceedings of the 17th International Conference on E-health Networking, 2015

2014
INTERACCT: Serious Game Performance as Medical Condition Indicator.
Proceedings of the e-Health - For Continuity of Care - Proceedings of MIE2014, the 25th European Medical Informatics Conference, Istanbul, Turkey, August 31, 2014

A Case Study of a Learning Game about the Internet.
Proceedings of the Games for Training, Education, Health and Sports, 2014

A Participatory Game Design Approach for Children After Cancer Treatment.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults.
Proceedings of the Human Factors in Computing and Informatics, 2013

Elements of Play for Cognitive, Physical and Social Health in Older Adults.
Proceedings of the Human Factors in Computing and Informatics, 2013

2012
Designing Interactive Audience Participation using Smart phones in a Musical Performance.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012

2011
Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2007
Levels of Sound: On the Principles of Interactivity in Music Video Games.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007


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