Farès Belhadj

According to our database1, Farès Belhadj authored at least 15 papers between 2005 and 2019.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Do contests improve students skills in Computer Graphics? The case of API8.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
Appprentissage adaptatif temps réels par système multi-agent. Gestion de parcours individuels et collaboratifs.
Ingénierie des Systèmes d Inf., 2018

Real-Time Sketch-Based Terrain Generation.
Proceedings of Computer Graphics International 2018, 2018

2017
Real-time 3D rendering with hatching.
Vis. Comput., 2017

2016
Toward a generic approach to stylization.
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016

2015
The customized daltonization method using discernible colour bins.
Proceedings of the Colour and Visual Computing Symposium, 2015

2013
GPU Real Time Hatching.
J. WSCG, 2013

2012
GPU Real-Time Medium Model for Artistic Temporally Coherent Rendering.
Proceedings of the Eighth International Conference on Signal Image Technology and Internet Based Systems, 2012

GPU Texture Level of Abstraction in 3D Scenes.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Consistent Media Model for Real-Time Scene Rendering.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2010
Fractal-based Impressionist Style Rendering.
Proceedings of the Sixth International Conference on Signal-Image Technology and Internet-Based Systems, 2010

Comics Stylizations of 3D Scenes Using GPU.
Proceedings of the Advances in Visual Computing - 6th International Symposium, 2010

2007
Terrain modeling: a constrained fractal model.
Proceedings of the 5th International Conference on Computer Graphics, 2007

2005
Modeling landscapes with ridges and rivers.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Modeling landscapes with ridges and rivers: bottom up approach.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005


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