Fangtian Ying
Orcid: 0000-0001-9047-0257
According to our database1,
Fangtian Ying
authored at least 84 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
E-Joint: Fabrication of Large-Scale Interactive Objects Assembled by 3D Printed Conductive Parts with Copper Plated Joints.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Proceedings of the Intelligent Computing, 2024
Exploring the Impact of AI Painting Tools on Graphic Design Education for Hearing-Impaired Students.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
The Application of Innovative Design Concept of Color and Light and Shadow in Underground Space Lighting.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Magnet Haptic: Using Magnets and Conductive Ink to Self-fabricate Interactive VR Devices.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Language Urban Odyssey: A Serious Game for Enhancing Second Language Acquisition through Large Language Models.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
CoRoot: A Collaborative Planting System to Support Connection between Grandparents and Young Adults.
Proceedings of the Designing Interactive Systems Conference, 2024
KiPneu: Designing a Constructive Pneumatic Platform for Biomimicry Learning in STEAM Education.
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Simulation of computer image recognition technology based on image feature extraction.
Soft Comput., July, 2023
Research on the Influence of Object Recognition Based on Intelligent Algorithm on Staff's Anxiety.
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the 16th International Symposium on Computational Intelligence and Design, 2023
Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers Through Sensory Substitution.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2023
Proceedings of the Design Studies and Intelligence Engineering, 2023
Mobile Agricultural Products Vending Vehicle with Autonomous Navigation Selling on Town Roads.
Proceedings of the Design Studies and Intelligence Engineering, 2023
Proceedings of the Design Studies and Intelligence Engineering, 2023
Proceedings of the Design Studies and Intelligence Engineering, 2023
Proceedings of the Design Studies and Intelligence Engineering, 2023
MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
MechCircuit: Augmenting Laser-Cut Objects with Integrated Electronics, Mechanical Structures and Magnets.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Observe It, Draw It: Scaffolding Children's Observations of Plant Biodiversity with an Interactive Drawing Tool.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023
2022
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity, 2022
MusicCollage: A Music Composition Tool for Children Based on Synesthesia and a Genetic Algorithm.
Proceedings of the Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity, 2022
Babbling: A Digital Book Application to Improve Preschool Children's Social Communication Ability.
Proceedings of the Design Studies and Intelligence Engineering, 2022
Digital-Insole: An Interactive System of Foot Acupoint Physiotherapy for Office Workers.
Proceedings of the Design Studies and Intelligence Engineering, 2022
Research on the Design of Home Lighting E-Commerce Platform Based on Kano-QFD Method.
Proceedings of the Design Studies and Intelligence Engineering, 2022
StoryDrawer: A Child-AI Collaborative Drawing System to Support Children's Creative Visual Storytelling.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
CamFi: An AI-driven and Camera-based System for Assisting Users in Finding Lost Objects in Multi-Person Scenarios.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture Recognition.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Wow-Finger: Research on interaction design of TCM acupoint and meridian physiotherapy products based on office workers.
Proceedings of the Tenth International Symposium of Chinese CHI, 2022
2021
TangiLetter: An Interactive Vocabulary System for Children to Learn Words About Wild Animals.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
PneuMat: Pneumatic Interaction System for Infant Sleep Safety Using Shape-Changing Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
StoryDrawer: A Co-Creative Agent Supporting Children's Storytelling through Collaborative Drawing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Segara: Integrating Serious Games and Handgrip for Hand Rehabilitation in Rheumatoid Arthritis Patients.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021
Bio Sketchbook: an AI-assisted Sketching Partner for Children's Biodiversity Observational Learning.
Proceedings of the IDC '21: Interaction Design and Children, 2021
Proceedings of the IDC '21: Interaction Design and Children, 2021
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Comparing the Tangible Tutorial System and the Human Teacher in Intangible Cultural Heritage Education.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2019
Proceedings of the HCI International 2019 - Late Breaking Papers, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
IPANDA: A Playful Hybrid Product for Facilitating Children's Wildlife Conservation Education.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
A Study on the Perception of Wireless Headphone Form Design Based on Kansei Engineering.
Proceedings of the Advances in Affective and Pleasurable Design, 2019
2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Technologies and Contexts, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 26th International Conference on World Wide Web Companion, 2017
Navigation Configuration and Placement Influences the Visual Search Efficiency and Preference.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
The artwork generating system of escher-like positive and negative pattern evolution.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
WeaveMesh: A Low-Fidelity and Low-Cost Prototyping Approach for 3D Models Created by Flexible Assembly.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015
2014
Comput. Animat. Virtual Worlds, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
2013
Trans. Edutainment, 2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
2010
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010
Integrating old chinese shadow play-piying into tangible interaction (abstract only).
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010