Fangbing Qu

Orcid: 0000-0002-6608-5882

According to our database1, Fangbing Qu authored at least 11 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

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Bibliography

2024
Designing and Evaluation of VR-based Attention Training System for Children.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2022
Human-like Decision Making for Autonomous Vehicles at the Intersection Using Inverse Reinforcement Learning.
Sensors, 2022

An emotion index estimation based on facial action unit prediction.
Pattern Recognit. Lett., 2022

2021
Exploratory and Confirmatory Factor Analysis of the Chinese Young Children's Video-Gaming Questionnaire.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

The Foundations and Frontiers of Research on the Effect of Video Games on Child Development - A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

The Factorial Structure and Underlying Contributors of Parents' Behavioral Involvement in Children's Video Game Use.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

2020
Relationship Between Young Children's Problematic Behaviors, Videogaming Status, and Parenting Styles.
Proceedings of the HCI in Games, 2020

The Role of Parenting Styles and Parents' Involvement in Young Children's Videogames Use.
Proceedings of the HCI in Games, 2020

2018
CAS(ME)<sup>2</sup>: A Database for Spontaneous Macro-Expression and Micro-Expression Spotting and Recognition.
IEEE Trans. Affect. Comput., 2018

Effect of Short-Term Micro-expression Training on the Micro-expression Recognition Performance of Preschool Children.
Proceedings of the Cognitive Systems and Signal Processing - 4th International Conference, 2018

2016
CAS(ME)2: A Database of Spontaneous Macro-expressions and Micro-expressions.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016


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