Fang-Wu Tung
Orcid: 0000-0003-4551-9220
According to our database1,
Fang-Wu Tung
authored at least 20 papers
between 2006 and 2024.
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Bibliography
2024
Proceedings of the Human-Centered Design, Operation and Evaluation of Mobile Communications, 2024
Exploring User Engagement with Smartwatch Health Services: A Comparative Study Between Taiwan and Singapore.
Proceedings of the Cross-Cultural Design, 2024
2023
Development of a Co-Creation Toolkit for Designing Smart Product-Service Systems: A Health Device-Related Case Study.
Proceedings of the Design, User Experience, and Usability, 2023
Proceedings of the Human Aspects of IT for the Aged Population, 2023
2022
Proceedings of the HCI in Business, Government and Organizations, 2022
FEEL2: An Interactive Device for Older Adults to Experience Synesthesia and Age Creatively.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022
2021
2020
Proceedings of the HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies, 2020
Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020
2018
Understanding Backers' Motivations and Perceptions of Information on Product-Based Crowdfunding Platforms.
Proceedings of the 6th International Symposium on Computational and Business Intelligence, 2018
2016
Int. J. Hum. Comput. Interact., 2016
Rediscover Herbal Lane- Enhancing the Tourist Experience Through Mobile Applications.
Proceedings of the Cross-Cultural Design, 2016
2013
Interact. Learn. Environ., 2013
Design and Evaluation of Applying Robots to Assisting and Inducing Children with Autism in Social Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013
Re-engaging with Cultural Engagement: Innovative Product Design of Cultural Field Experience.
Proceedings of the Cross-Cultural Design. Methods, Practice, and Case Studies, 2013
2011
Proceedings of the Human-Computer Interaction. Users and Applications, 2011
2009
A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction.
Proceedings of the Internationalization, 2009
2007
Increasing social presence of social actors in e-learning environments: Effects of dynamic and static emoticons on children.
Displays, 2007
2006
Designing social presence in e-learning environments: Testing the effect of interactivity on children.
Interact. Learn. Environ., 2006