Fang-Wu Tung

Orcid: 0000-0003-4551-9220

According to our database1, Fang-Wu Tung authored at least 20 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Wearable Wellness: Exploring User Experiences with Fitness Systems on Smartwatches.
Proceedings of the Human-Centered Design, Operation and Evaluation of Mobile Communications, 2024

Exploring User Engagement with Smartwatch Health Services: A Comparative Study Between Taiwan and Singapore.
Proceedings of the Cross-Cultural Design, 2024

2023
Development of a Co-Creation Toolkit for Designing Smart Product-Service Systems: A Health Device-Related Case Study.
Proceedings of the Design, User Experience, and Usability, 2023

The Effects of an Art Program on Older Adults' Cognition and Satisfaction with Life.
Proceedings of the Human Aspects of IT for the Aged Population, 2023

2022
Design of Engagement Platforms for Customer Involvement.
Proceedings of the HCI in Business, Government and Organizations, 2022

FEEL2: An Interactive Device for Older Adults to Experience Synesthesia and Age Creatively.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

2021
A Study on Consumers' Visual Image Evaluation of Wrist Wearables.
Entropy, 2021

2020
Cocreating Value with Customers: A Case Study of a Technology-Based Startup.
Proceedings of the HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies, 2020

Design Guidelines of Social-Assisted Robots for the Elderly: A Mixed Method Systematic Literature Review.
Proceedings of the HCI International 2020 - Late Breaking Papers: Cognition, Learning and Games, 2020

2018
Understanding Backers' Motivations and Perceptions of Information on Product-Based Crowdfunding Platforms.
Proceedings of the 6th International Symposium on Computational and Business Intelligence, 2018

2016
Child Perception of Humanoid Robot Appearance and Behavior.
Int. J. Hum. Comput. Interact., 2016

Rediscover Herbal Lane- Enhancing the Tourist Experience Through Mobile Applications.
Proceedings of the Cross-Cultural Design, 2016

2013
Effects of emotional feedback on children, using different modalities.
Interact. Learn. Environ., 2013

Design and Evaluation of Applying Robots to Assisting and Inducing Children with Autism in Social Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2013

Exploring Children's Attitudes towards Static and Moving Humanoid Robots.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

Re-engaging with Cultural Engagement: Innovative Product Design of Cultural Field Experience.
Proceedings of the Cross-Cultural Design. Methods, Practice, and Case Studies, 2013

2011
Influence of Gender and Age on the Attitudes of Children towards Humanoid Robots.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

2009
A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction.
Proceedings of the Internationalization, 2009

2007
Increasing social presence of social actors in e-learning environments: Effects of dynamic and static emoticons on children.
Displays, 2007

2006
Designing social presence in e-learning environments: Testing the effect of interactivity on children.
Interact. Learn. Environ., 2006


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