Fan Zhang

Orcid: 0000-0002-3874-9928

Affiliations:
  • Simon Fraser University, Faculty of Education, Burnaby, BC, Canada


According to our database1, Fan Zhang authored at least 15 papers between 2015 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Impact of Intergenerational Play on Young People's Perceptions Towards Old Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Older Adults' Perceptions About Commercially Available Xbox Kinect Exergames.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

2017
Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing.
Comput. Hum. Behav., 2017

Social Interaction Between Older Adults (80+) and Younger People During Intergenerational Digital Gameplay.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Employing a User-Centered Design Process to Create a Multiplayer Online Escape Game for Older Adults.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

Digging into Game Design for Older Adults - Collaborative User-Centered Game Design with Postsecondary Students.
Proceedings of the CSEDU 2017, 2017

2016
Social Benefits of Playing Wii Bowling for Older Adults.
Games Cult., 2016

Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs).
Games Cult., 2016

Factors Affecting the Gaming Experience of Older Adults in Community and Senior Centres.
Proceedings of the Computers Supported Education - 8th International Conference, 2016

Can a Wii Bowling Tournament Improve Older Adults' Attitudes towards Digital Games?
Proceedings of the CSEDU 2016, 2016

2015
The impacts of social interactions in MMORPGs on older adults' social capital.
Comput. Hum. Behav., 2015

Older Adults Digital Gameplay: A Follow-up Study of Social Benefits.
Proceedings of the Information and Communication Technologies for Ageing Well and e-Health, 2015

Building Seniors' Social Connections and Reducing Loneliness Through a Digital Game.
Proceedings of the ICT4AgeingWell 2015, 2015

Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing?
Proceedings of the Computer Supported Education - 7th International Conference, 2015

Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Help Older Adults?.
Proceedings of the CSEDU 2015, 2015


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