Faizan Ahmad
Orcid: 0000-0003-0595-5343
According to our database1,
Faizan Ahmad
authored at least 31 papers
between 2006 and 2024.
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Bibliography
2024
An optimized neural network with AdaHessian for cryptojacking attack prediction for Securing Crypto Exchange Operations of MEC applications.
J. Cloud Comput., December, 2024
Game-based learning in metaverse: Virtual chemistry classroom for chemical bonding for remote education.
Educ. Inf. Technol., October, 2024
An interactive augmented reality framework to enhance the user experience and operational skills in electronics laboratories.
Smart Learn. Environ., 2024
CoRR, 2024
CyberSecEval 2: A Wide-Ranging Cybersecurity Evaluation Suite for Large Language Models.
CoRR, 2024
2023
A pilot study on the evaluation of cognitive abilities' cluster through game-based intelligent technique.
Multim. Tools Appl., November, 2023
Behavioral profiling: a generationwide study of players' experiences during brain games play.
Interact. Learn. Environ., April, 2023
Space-Air-Ground Integrated Network for Disaster Management: Systematic Literature Review.
Appl. Comput. Intell. Soft Comput., 2023
Design of Advanced Fault-Tolerant Control System for Three-Phase Matrix Converter Using Artificial Neural Networks.
IEEE Access, 2023
Biplane Transrectal Ultrasound Probe Calibration using Dual-arm Robotic System with Multi-DOF End-effectors.
Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2023
2022
IEEE Trans. Knowl. Data Eng., 2022
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis.
Smart Learn. Environ., 2022
Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context: An investigation of the design space for serious game technologies to enhance engagement of children with autism and to facilitate external support provided.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
2021
Effect of Gaming Mode Upon the Players' Cognitive Performance During Brain Games Play: An Exploratory Research.
Int. J. Game Based Learn., 2021
2020
ACM Trans. Inf. Syst., 2020
2019
Proc. Priv. Enhancing Technol., 2019
2/3D-QSAR, molecular docking and MD simulation studies of <i>FtsZ</i> protein targeting benzimidazoles derivatives.
Comput. Biol. Chem., 2019
2018
Proceedings of the Security and Privacy in Communication Networks, 2018
Proceedings of the 2018 IEEE Conference on Computer Communications, 2018
Comparative Evaluation of Accessibility and Learnability of Learning Management Systems: Case of Fronter and Canvas.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
2017
BrainStorm: a psychosocial game suite design for non-invasive cross-generational cognitive capabilities data collection.
J. Exp. Theor. Artif. Intell., 2017
2016
Functional annotation of putative conserved proteins from Borrelia burgdorferi to find potential drug targets.
Int. J. Comput. Biol. Drug Des., 2016
Proceedings of the PRICAI 2016: Trends in Artificial Intelligence, 2016
2015
In silico approaches for the identification of virulence candidates amongst hypothetical proteins of Mycoplasma pneumoniae 309.
Comput. Biol. Chem., 2015
2013
2012
Process simulation and optimal design of membrane separation system for CO<sub>2</sub> capture from natural gas.
Comput. Chem. Eng., 2012
2006
Appl. Math. Comput., 2006
Appl. Math. Comput., 2006